YDestroyPlaySoundObject(3) sound object stopping

SYNTAX

#include <Y2/Y.h>
#include <Y2/Ylib.h>

void YDestroyPlaySoundObject(

        YConnection *connection,

        YID yid
)

ARGUMENTS

connection
Specifies the connection to the Y server, obtained by a call to YOpenConnection.
yid
Specifies the YID of the playing instance of the sound object that you want to stop. This value should have been returned by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.

DESCRIPTION

The YDestroyPlaySoundObject function stops the playing instance of a sound object referanced by the specified yid.

The yid should have been obtained by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple If yid is YIDNULL or no longer existant then no operation will be performed.

A YSoundObjectKill event will be sent to the Y client if a sound object currently being played was killed.

EXAMPLE

#include <stdio.h>
#include <unistd.h>
#include <Y2/Y.h>
#include <Y2/Ylib.h>

int main(int argc, char *argv[])
{

        YID yid;

        YConnection *con = YOpenConnection(

                "/usr/sbin/starty",

                "127.0.0.1:9433"

        );

        if(con == NULL)

                return(1);


        yid = YStartPlaySoundObjectSimple(
                con, "/usr/share/sounds/info.wav"
        );


        sleep(3);


        YDestroyPlaySoundObject(con, yid);


        YCloseConnection(con, False);


        return(0);
}