my $mpd = Audio::MPD->new;
DESCRIPTIONAudio::MPD gives a clear object-oriented interface for talking to and controlling MPD (Music Player Daemon) servers. A connection to the MPD server is established as soon as a new Audio::MPD object is created.
Since mpd is still in 0.x versions, Audio::MPD sticks to latest mpd (0.15 as time of writing) protocol & behaviour, and does not try to maintain backward compatibility.
Note that the module will by default connect to mpd before sending any command, and will disconnect after the command has been issued. This scheme is far from optimal, but allows us not to care about timeout disconnections. Because of that, the "idle" command (new in mpd 0.14) is not (and will not) be supported in Audio::MPD. This will be implemented in POE::Component::Client::MPD.
/!\ Note that Audio::MPD is using high-level, blocking sockets. This means that if the mpd server is slow, or hangs for whatever reason, or even crash abruptly, the program will be hung forever in this sub. The POE::Component::Client::MPD module is way safer - you're advised to use it instead of Audio::MPD. Or you can try to set "conntype" to $REUSE (see Audio::MPD constructor for more details), but you would be then on your own to deal with disconnections.
Searching the collectionTo search the collection, use the "collection()" accessor, returning the associated Audio::MPD::Collection object. You will then be able to call:
See Audio::MPD::Collection documentation for more details on available methods.
Handling the playlistTo update the playlist, use the "playlist()" accessor, returning the associated Audio::MPD::Playlist object. You will then be able to call:
See Audio::MPD::Playlist documentation for more details on available methods.
hostThe hostname where MPD is running. Defaults to environment var "MPD_HOST", then to 'localhost'. Note that "MPD_HOST" can be of the form "[email protected]:port" (each of "[email protected]" or ":port" can be omitted).
portThe port that MPD server listens to. Defaults to environment var "MPD_PORT", then to parsed "MPD_HOST" (cf above), then to 6600.
passwordThe password to access special MPD functions. Defaults to environment var "MPD_PASSWORD", then to parsed "MPD_HOST" (cf above), then to empty string.
conntypeChange how the connection to mpd server is handled. It should be of a "CONNTYPE" type (cf Audio::MPD::Types). Use either the "reuse" string to reuse the same connection or "once" to open a new connection per command (default).
my $mpd = Audio::MPD->new( \%opts );
This is the constructor for Audio::MPD. One can specify any of the attributes (cf above).
CONTROLLING THE SERVER
Sends a ping command to the mpd server.
my $version = $mpd->version;
Return mpd's version number as advertised during connection. Note that mpd returns protocol version when connected. This protocol version can differ from the real mpd version. eg, mpd version 0.13.2 is ``speaking'' and thus advertising version 0.13.0.
Send a message to the MPD server telling it to shut down.
$mpd->set_password( [$password] );
Change password used to communicate with MPD server to $password. Empty string is assumed if $password is not supplied.
$mpd->updatedb( [$path] );
Force mpd to recan its collection. If $path (relative to MPD's music directory) is supplied, MPD will only scan it - otherwise, MPD will rescan its whole collection.
my @handlers = $mpd->urlhandlers;
Return an array of supported URL schemes.
HANDLING VOLUME & OUTPUT
$mpd->volume( [+][-]$volume );
Sets the audio output volume percentage to absolute $volume. If $volume is prefixed by '+' or '-' then the volume is changed relatively by that value.
my @outputs = $mpd->outputs( );
Return a list of "Audio::MPD::Common::Outputs" with all outputs available within MPD.
$mpd->output_enable( $output );
Enable the specified audio output. $output is the ID of the audio output.
$mpd->output_disable( $output );
Disable the specified audio output. $output is the ID of the audio output.
RETRIEVING INFO FROM CURRENT STATE
my $stats = $mpd->stats;
Return an Audio::MPD::Common::Stats object with the current statistics of MPD. See the associated pod for more information.
my $status = $mpd->status;
Return an Audio::MPD::Common::Status object with various information on current MPD server settings. See the associated pod for more information.
my $song = $mpd->current;
Return an Audio::MPD::Common::Item::Song representing the song currently playing.
my $song = $mpd->song( [$song] );
Return an Audio::MPD::Common::Item::Song representing the song number $song. If $song is not supplied, returns the current song.
my $song = $mpd->songid( [$songid] );
Return an Audio::MPD::Common::Item::Song representing the song with id $songid. If $songid is not supplied, returns the current song.
ALTERING MPD SETTINGS
$mpd->repeat( [$repeat] );
Set the repeat mode to $repeat (1 or 0). If $repeat is not specified then the repeat mode is toggled.
$mpd->random( [$random] );
Set the random mode to $random (1 or 0). If $random is not specified then the random mode is toggled.
$mpd->fade( [$seconds] );
Enable crossfading and set the duration of crossfade between songs. If $seconds is not specified or $seconds is 0, then crossfading is disabled.
$mpd->play( [$song] );
Begin playing playlist at song number $song. If no argument supplied, resume playing.
$mpd->playid( [$songid] );
Begin playing playlist at song ID $songid. If no argument supplied, resume playing.
$mpd->pause( [$state] );
Pause playback. If $state is 0 then the current track is unpaused, if $state is 1 then the current track is paused.
Note that if $state is not given, pause state will be toggled.
Play next song in playlist.
Play previous song in playlist.
$mpd->seek( $time, [$song]);
Seek to $time seconds in song number $song. If $song number is not specified then the perl module will try and seek to $time in the current song.
$mpd->seekid( $time, $songid );
Seek to $time seconds in song ID $songid. If $song number is not specified then the perl module will try and seek to $time in the current song.
COPYRIGHT AND LICENSEThis software is copyright (c) 2007 by Jerome Quelin.
This is free software; you can redistribute it and/or modify it under the same terms as the Perl 5 programming language system itself.