AuSoundRecord(3) create a flow to record audio to any destination.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundRecord(server, source, gain, num_samples, mode, sound_data, flow, volume_mult_elem, status)

    AuServer *server;

    AuDeviceID source;

    AuFixedPoint gain;

    AuUint32 num_samples;

    int mode;

    AuSoundDataPtr sound_data;

    AuFlowID *flow; /* RETURN */

    int *volume_mult_elem; /* RETURN */

    AuStatus *status; /* RETURN */

Arguments

server
Specifies the connection to the audio server.
source
Specifies the input device to use.
gain
Specifies the gain for the input device.
num_samples
Specifies the number of samples to record.
mode
Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
sound_data
Specifies the sound information.
flow
If non-NULL, returns the flow ID.
volume_mult_elem
Accord to the comment in the source, not implemented.
status
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundRecord creates a flow to record audio from source to any destination and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.

Errors

AuBadDevice.

See Also

AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.

audiolib - Network Audio System C Language Interface