Clutter::Behaviour::Depth(3) A behaviour controlling the Z position

SYNOPSIS


my $behaviour = Clutter::Behaviour::Depth->new();
$behaviour->set_alpha(Clutter::Alpha->new($timeline, 'ease-in-sine'));
$behaviour->set_bounds(-200, 200);
$behaviour->apply($rectangle);
$behaviour->apply($texture);
$timeline->start();

DESCRIPTION

Clutter::Behaviour::Depth is a simple Clutter::Behaviour controlling the depth of a set of actors between a start and end value.

HIERARCHY

  Glib::Object
  +----Clutter::Behaviour
       +----Clutter::Behaviour::Depth

METHODS

behaviour = Clutter::Behaviour::Depth->new ($alpha=undef, $depth_start, $depth_end)

  • $alpha (Clutter::Alpha or undef)
  • $depth_start (integer)
  • $depth_end (integer)

(start, end) = $behaviour->get_bounds

$behaviour->set_bounds ($start, $end)

  • $start (integer)
  • $end (integer)

PROPERTIES

'depth-end' (integer : readable / writable / private)
Final depth to apply
'depth-start' (integer : readable / writable / private)
Initial depth to apply

COPYRIGHT

Copyright (C) 2006, 2007, 2008 OpenedHand Ltd

Copyright (C) 2009 Intel Corporation

This module is free software; you can redistribute it and/or modify it under the terms of either:

  • the GNU Lesser General Public Library version 2.1; or
  • the Artistic License, version 2.0.

See Clutter for the full copyright notice.