get_transformation_matrix(3) Constructs X, Y, Z rotation matrices with an angle and scaling. Allegro game programming library.


#include <allegro.h>

void get_transformation_matrix(MATRIX *m, fixed scale, fixed xrot, yrot, zrot, x, y, z);


Constructs a transformation matrix which will rotate points around all three axes by the specified amounts (given in binary, 256 degrees to a circle format), scale the result by the specified amount (pass 1 for no change of scale), and then translate to the requested x, y, z position.