gl_GlobalInvocationID(3) contains the global index of work item currently being operated on by a compute shader

DECLARATION

in uvec3 gl_GlobalInvocationID ;.SH "DESCRIPTION"

In the compute language, gl_GlobalInvocationID is a derived input variable containing the n-dimensional index of the work invocation within the global work group that the current shader is executing on. The value of gl_GlobalInvocationID is equal to gl_WorkGroupID * gl_WorkGroupSize + gl_LocalInvocationID.

VERSION SUPPORT

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_GlobalInvocationID - - - - - - - - -

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].

COPYRIGHT


Copyright © 2012-2014 Khronos Group