SUMMARYLessTif is a free replacement for OSF/Motif®.
As with Motif®, LessTif consists of a widget set, a window manager, and a UIL implementation (libMrm and the UIL compiler). In LessTif, our main area of attention is the widget set. We also have a working window manager mwm, but UIL is not under very active development.
LessTif is licensed under the LGPL, the Library Gnu Public License. The license itself accompanies LessTif in the file COPYING.LIB. More information can be obtained from the Free Software Foundation.
DEBUGGINGFor more info on Debugging check out our documentation in HTML format.
Colon-separated list of files from which debug output
is generated. Special values "all"/"none" have obvious meaning.
To block entries from a list, add a "-" prefix.
You may use an asterisk "*" as a wildcard as well.
If this variable exists, then the file is being used for output.
If "%p" is part of the value of DEBUG_FILE, then it is replaced by the
current process id.
If this variable exists, then all widgets printed
with XdbDebug() etc. will also print their widget ID.
If the variable doesn't exist, then they only print
their name for identification.
If this variable exists any output of _XmWarning()
and equivalent functions is sent to the file specified by
Specifies the name of the signal which should
be used to switch the built-in LessTif debugging system.
Valid values depend on the system on which LessTif was compiled
and is running and are a subset of:
SIGUNUSED, SIGUSR1, SIGUSR2, SIGUSR3, SIGBREAK
Specifies the initial status of the built-in LessTif debugging system.
Valid values are 'on' and 'off'
INTERFACESThe following interfaces exist to Set, Toggle and Query the current status of the debugging subsystem:
void _LtDebugSet (Boolean flag);
void _LtDebugToggle (void);
Boolean _LtDebugQueryState (void);
SOURCE CODEThe major part of the source code which implements the debugging system of LessTif resides in /lib/Xm/DebugUtil.c Using the preprocessor define LESSTIF_PRODUCTION the relevant code sections are en-/disabled during the build process.