SYNOPSIS
use Math::PlanePath::DiagonalsOctant;
my $path = Math::PlanePath::DiagonalsOctant>new;
my ($x, $y) = $path>n_to_xy (123);
DESCRIPTION
This path follows successive diagonals downwards from the Y axis down to the X=Y centre line, traversing the eighth of the plane on and above X=Y.
8  21 27 33 40 47 55 63 72 81  \ \ \ \ \ \ \ 7  17 22 28 34 41 48 56 64  \ \ \ \ \ \ 6  13 18 23 29 35 42 49  \ \ \ \ \ 5  10 14 19 24 30 36  \ \ \ \ 4  7 11 15 20 25  \ \ \ 3  5 8 12 16  \ \ 2  3 6 9  \ 1  2 4  Y=0  1 +  X=0 1 2 3 4 5 6 7 8
N=1,4,9,16,etc on the X=Y leading diagonal are the perfect squares. N=2,6,12,20,etc at the ends of the other diagonals are the pronic numbers k*(k+1).
Incidentally ``octant'' usually refers to an eighth of a 3dimensional coordinate space. Since "PlanePath" is only 2 dimensions there's no confusion and at the risk of abusing nomenclature half a quadrant is reckoned as an ``octant''.
Pyramid Rows
Taking two diagonals running from k^2+1 to (k+1)^2 is the same as a row of the step=2 "PyramidRows" (see Math::PlanePath::PyramidRows). Each endpoint is the same, but here it's two diagonals instead of one row. For example in the "PyramidRows" the Y=3 row runs from N=10 to N=16 ending at X=3,Y=3. Here that's in two diagonals N=10 to N=12 and then N=13 to N=16, and that N=16 endpoint is the same X=3,Y=3.Direction
Option "direction => 'up'" reverses the order within each diagonal and counts upward from the centre to the Y axis.
8  25 29 34 39 45 51 58 65 73  \ \ \ \ \ \ \ 7  20 24 28 33 38 44 50 57  \ \ \ \ \ \ 6  16 19 23 27 32 37 43  \ \ \ \ \ 5  12 15 18 22 26 31  \ \ \ \ 4  9 11 14 17 21 direction => "up"  \ \ \ 3  6 8 10 13  \ \ 2  4 5 7  \ 1  2 3  Y=0  1 + X=0 1 2 3 4 5 6 7 8
In this arrangement N=1,2,4,6,9,etc on the Y axis are alternately the squares and the pronic numbers. The squares are on even Y and pronic on odd Y.
N Start
The default is to number points starting N=1 as shown above. An optional "n_start" can give a different start, in the same diagonals sequence. For example to start at 0,
n_start => 0 n_start=>0 direction => "down" direction=>"up" 6  12  15 5  9 13  11 14 4  6 10 14  8 10 13 3  4 7 11 15  5 7 9 12 2  2 5 8  3 4 6 1  1 3  1 2 Y=0  0  0 + + X=0 1 2 3 X=0 1 2 3
FUNCTIONS
See ``FUNCTIONS'' in Math::PlanePath for behaviour common to all path classes. "$path = Math::PlanePath::DiagonalsOctant>new ()"
 "$path = Math::PlanePath::DiagonalsOctant>new (direction => $str, n_start => $n)"
 Create and return a new path object.
 "($x,$y) = $path>n_to_xy ($n)"

Return the X,Y coordinates of point number $n on the path.
For "$n < 0.5" the return is an empty list, it being considered the path begins at 1.
 "$n = $path>xy_to_n ($x,$y)"
 Return the point number for coordinates "$x,$y". $x and $y are each rounded to the nearest integer, which has the effect of treating each point $n as a square of side 1.
 "($n_lo, $n_hi) = $path>rect_to_n_range ($x1,$y1, $x2,$y2)"
 The returned range is exact, meaning $n_lo and $n_hi are the smallest and biggest in the rectangle.
FORMULAS
N to X,Y
To break N into X,Y it's convenient to take two diagonals at a time, since the length then changes by 1 each pair making a quadratic. Starting at each X=0,Y=odd just after perfect square N allows just a sqrt.
Nstart = d*d+1
where d numbers diagonal pairs, eg. d=3 for X=0,Y=5 going down. This is easily reversed as
d = floor sqrt(N1)
The code reckons the start of the diagonal as 0.5 further back, so that N=9.5 is at X=.5,Y=5.5. To do that d is formed as
d = floor sqrt(N0.5) = int( sqrt(int(4*$n)2)/2 )
Taking /2 out of the sqrt helps with "Math::BigInt" which circa Perl 5.14 doesn't interoperate with flonums very well.
In any case NNstart is an offset into two diagonals, the first of length d many points and the second d+1. For example d=3 starting Y=5 for points N=10,11,12 followed by Y=6 N=13,14,15,16.
The formulas are simplified by calculating a remainder relative to the second diagonal, so it's negative for the first and positive for the second,
Nrem = N  (d*(d+1)+1)
d*(d+1)+1 is 1 past the pronic numbers when end each first diagonal, as described above. In any case for example d=3 is relative to N=13 making Nrem=3,2,1 or Nrem=0,1,2,3.
To include the preceding 0.5 in the second diagonal simply means reckoning Nrem>=0.5 as belonging to the second. In that base
if Nrem >= 0.5 X = Nrem # direction="down" Y = 2*d  Nrem else X = Nrem + d Y = d  Nrem  1
For example N=15 Nrem=1 is the first case, X=1, Y=2*31=5. Or N=11 Nrem=2 the second X=2+3=1, Y=3(2)1=4.
For ``up'' direction the Nrem and d are the same, but the coordinate directions reverse.
if Nrem >= 0.5 X = d  Nrem # direction="up" Y = d + Nrem else X = Nrem  1 Y = 2d + Nrem
Another way is to reckon Nstart from the X=0,Y=even diagonals, which is then two diagonals of the same length and d formed by a sqrt inverting a pronic Nstart=d*(d+1).
Rectangle to N Range
Within each row increasing X is increasing N, and in each column increasing Y is increasing N. This is so in both ``down'' and ``up'' arrangements. On that basis in a rectangle the lower left corner is the minimum N and the upper right is the maximum N.If the rectangle is partly outside the covered octant then the corners must be shifted to put them in range, ie. trim off any rows or columns entirely outside the rectangle. For the lower left this means,
  /   / + if x1 < 0 then x1 = 0 x1  / increase x1 to within octant / +  /   if y1 < x1 then y1 = x1  / increase y1 to bottomleft within octant / +y1 + x1
And for the top right,
 / x2  + y2 if x2 > y2 then x2 = y2  /  decrease x2 so topright within octant  /  (the end of the y2 row) / +
OEIS
Entries in Sloane's Online Encyclopedia of Integer Sequences related to this path include
 <http://oeis.org/A055087> (etc)
direction=down A002620 N at end each run X=k,Y=k and X=k,Y=k+1 direction=down, n_start=0 A055087 X coord, runs 0 to k twice A082375 YX, runs k to 0 or 1 stepping by 2 A005563 N on X=Y diagonal, X*(X+2) direction=up A002620 N on Y axis, end of each run, quarter squares direction=up, n_start=0 A024206 N on Y axis (starting from n=1 is Y=0, so Y=n1) A014616 N in column X=1 (is Y axis N1, from N=3) A002378 N on X=Y diagonal, pronic X*(X+1) either direction, n_start=0 A055086 X+Y, k repeating floor(k/2)+1 times A004652 N start and end of each evennumbered diagonal permutations A056536 N of PyramidRows in DiagonalsOctant order A091995 with DiagonalsOctant direction=up A091018 N1, ie. starting from 0 A090894 N1 and DiagonalsOctant direction=up A056537 N of DiagonalsOctant at X,Y in PyramidRows order inverse of A056536
LICENSE
Copyright 2012, 2013, 2014, 2015, 2016 Kevin RydeThis file is part of MathPlanePath.
MathPlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.
MathPlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with MathPlanePath. If not, see <http://www.gnu.org/licenses/>.