int object_message(DIALOG *dialog, int msg, int c);
DESCRIPTIONSends a message to an object and returns the answer it has generated. Remember that the first parameter is the dialog object (not a whole array) that you wish to send the message to. For example, to make the second object in a dialog draw itself, you might write:
object_message(&dialog, MSG_DRAW, 0);The function will take care of scaring and unscaring the mouse if the message is MSG_DRAW.