OgreXMLConverter(1) converts data between XML and Ogre binary formats


OgreXMLConverter [-i] [-e] [-l lodlevels] [-d loddist] [[-p lodpercent][-f lodnumtris]] sourcefile [destfile]


OgreXMLConverter converts data between XML and Ogre binary formats.


A summary of options is included below.
Interactive mode - prompt for options

DON'T generate edge lists (for stencil shadows)

DON'T reorganise vertex buffers to OGRE recommended format

Generate tangents (for normal mapping)

The following options are only applicable when converting XML to Mesh:

-l lodlevels
Number of LOD levels

-d loddist
Distance increment to reduce LOD

-p lodpercent
Percentage triangle reduction amount per LOD

-f lodnumtris
Fixed vertex reduction per LOD

Name of the file to convert

Optional name of file to write to. If you don't specify this OGRE works it out through the extension and the XML contents if the source is XML. For example test.mesh becomes test.xml, test.xml becomes test.mesh if the XML document root is <mesh> etc.


This manual page was written by Moritz Muehlenhoff <[email protected]> for the Debian GNU/Linux system, but may be used by others.