POLYTYPE_PTEX_MASK_LIT(3) Polygon rendering mode type Allegro game programming library.

Other Alias

POLYTYPE_ATEX_MASK_LIT

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_MASK_LIT

#define POLYTYPE_PTEX_MASK_LIT

DESCRIPTION

Like POLYTYPE_ATEX_LIT and POLYTYPE_PTEX_LIT, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.