SDL_GetAudioStatus(3) Get the current audio state

SYNOPSIS

#include "SDL.h"

SDL_audiostatusSDL_GetAudioStatus(void);

DESCRIPTION

typedef enum{
  SDL_AUDIO_STOPPED,
  SDL_AUDIO_PAUSED,
  SDL_AUDIO_PLAYING
} SDL_audiostatus;

Returns either SDL_AUDIO_STOPPED, SDL_AUDIO_PAUSED or SDL_AUDIO_PLAYING depending on the current audio state.