SDL_PushEvent(3) Pushes an event onto the event queue

SYNOPSIS

#include "SDL.h"

int SDL_PushEvent(SDL_Event *event);

DESCRIPTION

The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.

Note:

Pushing device input events onto the queue doesn't modify the state of the device within SDL.

RETURN VALUE

Returns 0 on success or -1 if the event couldn't be pushed.

EXAMPLES

See SDL_Event.