SoVRMLTexture(3) The SoVRMLTexture class is a superclass for VRML texture nodes.

SYNOPSIS


#include <Inventor/VRMLnodes/SoVRMLTexture.h>

Inherits SoNode.

Inherited by SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

Public Member Functions


virtual SoType getTypeId (void) const

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions


static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes


SoSFBool repeatS

SoSFBool repeatT

Protected Member Functions


virtual const SoFieldData * getFieldData (void) const

SoVRMLTexture (void)

virtual ~SoVRMLTexture ()

Static Protected Member Functions


static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoVRMLTexture class is a superclass for VRML texture nodes.

Constructor & Destructor Documentation

SoVRMLTexture::SoVRMLTexture (void) [protected]

Constructor.

SoVRMLTexture::~SoVRMLTexture () [protected], [virtual]

Destructor.

Member Function Documentation

SoType SoVRMLTexture::getClassTypeId (void) [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

SoType SoVRMLTexture::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

  void foo(SoNode * node)
  {
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
    }
  }

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

const SoFieldData ** SoVRMLTexture::getFieldDataPtr (void) [static], [protected]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

const SoFieldData * SoVRMLTexture::getFieldData (void) const [protected], [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

void SoVRMLTexture::initClass (void) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.

void SoVRMLTexture::GLRender (SoGLRenderAction *action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Reimplemented in SoVRMLMovieTexture, SoVRMLImageTexture, and SoVRMLPixelTexture.

Member Data Documentation

SoSFBool SoVRMLTexture::repeatS

TRUE if texure should be repeated in the S direction. Default is TRUE.

SoSFBool SoVRMLTexture::repeatT

TRUE if texure should be repeated in the T direction. Default is TRUE.

Author

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