- Specifies the connection to the Y server, obtained by a call to YOpenConnection.
- Specifies the YID of the playing instance of the sound object that you want to stop. This value should have been returned by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple.
The YDestroyPlaySoundObject function stops the playing instance of a sound object referanced by the specified yid.
The yid should have been obtained by a prior call to YStartPlaySoundObject or YStartPlaySoundObjectSimple If yid is YIDNULL or no longer existant then no operation will be performed.
A YSoundObjectKill event will be sent to the Y client if a sound object currently being played was killed.
int main(int argc, char *argv)
YConnection *con = YOpenConnection(
if(con == NULL)
yid = YStartPlaySoundObjectSimple(