- void glGetCompressedTexImage(GLenum target, GLint lod, GLvoid * img);
- Specifies which texture is to be obtained. GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, and GL_TEXTURE_CUBE_MAP_NEGATIVE_Z are accepted.
- Specifies the level-of-detail number of the desired image. Level 0 is the base image level. Level n is the nth mipmap reduction image.
- Returns the compressed texture image.
glGetCompressedTexImage returns the compressed texture image associated with target and lod into img. img should be an array of GL_TEXTURE_COMPRESSED_IMAGE_SIZE bytes. target specifies whether the desired texture image was one specified by glTexImage1D() (GL_TEXTURE_1D), glTexImage2D() (GL_TEXTURE_2D or any of GL_TEXTURE_CUBE_MAP_*), or glTexImage3D() (GL_TEXTURE_3D). lod specifies the level-of-detail number of the desired image.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER target (see glBindBuffer()) while a texture image is requested, img is treated as a byte offset into the buffer object's data store.
To minimize errors, first verify that the texture is compressed by calling glGetTexLevelParameter() with argument GL_TEXTURE_COMPRESSED. If the texture is compressed, then determine the amount of memory required to store the compressed texture by calling glGetTexLevelParameter() with argument GL_TEXTURE_COMPRESSED_IMAGE_SIZE. Finally, retrieve the internal format of the texture by calling glGetTexLevelParameter() with argument GL_TEXTURE_INTERNAL_FORMAT. To store the texture for later use, associate the internal format and size with the retrieved texture image. These data can be used by the respective texture or subtexture loading routine used for loading target textures.
GL_INVALID_VALUE is generated if lod is less than zero or greater than the maximum number of LODs permitted by the implementation.
GL_INVALID_OPERATION is generated if glGetCompressedTexImage is used to retrieve a texture that is in an uncompressed internal format.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_PACK_BUFFER target and the data would be packed to the buffer object such that the memory writes required would exceed the data store size.
glGetTexLevelParameter() with argument GL_TEXTURE_COMPRESSED
glGetTexLevelParameter() with argument GL_TEXTURE_COMPRESSED_IMAGE_SIZE
glGetTexLevelParameter() with argument GL_TEXTURE_INTERNAL_FORMAT
glGet() with argument GL_PIXEL_PACK_BUFFER_BINDING
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