SYNOPSIS
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#include <allegro5/allegro.h>
ALLEGRO_COLOR al_premul_rgba(
unsigned char r, unsigned char g, unsigned char b, unsigned char a)
DESCRIPTION
This is a shortcut for al_map_rgba(3alleg5)(r * a / 255, g * a / 255, b * a / 255, a).
By default Allegro uses pre-multiplied alpha for transparent blending of bitmaps and primitives (see al_load_bitmap_flags(3alleg5) for a discussion of that feature). This means that if you want to tint a bitmap or primitive to be transparent you need to multiply the color components by the alpha components when you pass them to this function. For example:
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int r = 255; int g = 0; int b = 0; int a = 127; ALLEGRO_COLOR c = al_premul_rgba(r, g, b, a); /* Draw the bitmap tinted red and half-transparent. */ al_draw_tinted_bitmap(bmp, c, 0, 0, 0);
SINCE
5.1.12