Synopsis
#include <audio/audiolib.h>
void AuReadElement(server, flow, element, num_bytes, data, status)
AuServer *server;
AuFlowID flow;
int element;
AuUint32 num_bytes;
AuPointer data;
AuStatus *status; /* RETURN */
Arguments
- server
- Specifies the connection to the audio server.
- flow
- Specifies the ID of the flow.
- element
- Specifies the index of the ExportClient element to read the data from.
- num_bytes
- Specifies the number of bytes of audio data to read.
- data
- Specifies the buffer to read the audio data into.
- status
- If non-NULL, flush the output buffer and return the status from the server.
Description
AuReadElement transfers audio data from the server to the client application, reading num_bytes from the ExportClient specified by element in audio flow flow into data.Note
If the flow is "trivial" (consisting only of an ExportClient and an ImportBucket), the num_samples fields in the ExportClient and ImportBucket are ignored.Errors
AuBadFlow, AuBadElement.See Also
AuWriteElement.audiolib - Network Audio System C Language Interface