AuSoundPlayFromBucket(3) create a flow to play from a bucket.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem, monitor_element, status)

    AuServer *server;

    AuBucketID source;

    AuDeviceID destination;

    AuFixedPoint volume;

    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);

    AuPointer callback_data;

    int loop_count;

    AuFlowID *flow; /* RETURN */

    int *volume_mult_elem; /* RETURN */

    int *monitor_element; /* RETURN */

    AuStatus *status; /* RETURN */

Arguments

server
Specifies the connection to the audio server.
source
Specifies the bucket to play.
destination
Specifies the device to output the audio data.
volume
Specifies the volume.
callback
Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed to the callback.
loop_count
Specifies how many time the bucket should be played.
flow
If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.

Errors

AuBadBucket, AuBadDevice.

See Also

AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

audiolib - Network Audio System C Language Interface