billard-gl(6) OpenGL billiards game

SYNOPSIS

billard-gl [options]

DESCRIPTION

This manual page documents the billard-gl program. This manual page was written for Debian because the original program does not have a manual page.

billard-gl implements a game of 8- or 9-ball billiards, which you can play against the computer or a friend. The general idea of billiards is to hit the coloured balls with the cue ball in such a way that these balls fall in one of the six pockets of the table.

OPTIONS

-f -fullscreen
switches to fullscreen mode (can currently not be changed from inside billard-gl
itself)
-f -windowed
switches to windowed mode (default; can currently not be changed from inside billard-gl
itself)
-t VALUE
texture size for the balls. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, and 8 for eighth size textures.
-tt VALUE
texture size for the table. Valid values are 1 for full size textures, 2 for half size textures, 4 for quarter size textures, 8 for eighth size textures, and 0 for no textures.
-at VALUE
texture size for the display. Valid values are 1 for full size textures and 2 for halfsized textures.
-g VALUE
ball geometry; odd numbers >= 3. Higher values create more complex geometry.

To run billard-gl with minimum settings, try

billard-gl -t 8 -tt 0 -at 2 -g 3

or for maximum settings, try

billard-gl -t 1 -tt 1 -at 1 -g 11

All of the options are configurable from within billard-gl itself, unless stated otherwise.

AUTHOR

billard-gl was written by Stefan Disch, Tobias Nopper and Martina Welte.

This manual page was written by Jamie Wilkinson <[email protected]> and updated by Thierry Reding <[email protected]> for Debian (but may be used by others).