DESCRIPTION
This document tries to provide examples on how to perform some common tasks when building an application or a toolkit using the Clutter Perl bindings.The original version of this document can be found on the Clutter project main site; the online version is aimed at the C API.
ACTORS
Maintaining the aspect ratio when loading a texture
Clutter::Texture already provides a property that maintains the aspect ratio of an image loaded on a texture:
Clutter::Texture:keep-aspect-ratio type: boolean default: FALSE
Usually, you just need to set it to TRUE before setting the image data:
$texture = Clutter::Texture->new(); $texture->set(keep_aspect_ratio => TRUE); $texture->set_from_file($filename); $texture->set_width(100);
This will set up a texture with the contents of filename, a width of 100 pixels and an height maintaining the same aspect ratio of the original image.
Clutter::Texture, like the rest of Clutter's actors, is a height-for-width actor. This means that the width will be queried first and then the height set for the given width. If you need to set the height of a texture and maintain the same aspect ratio, you will need to change the texture to be a width-for-height actor instead, by using this property:
Clutter::Actor:request-mode type: Clutter::RequestMode default: CLUTTER_REQUEST_HEIGHT_FOR_WIDTH
And then setting the height for the actor:
$texture = Clutter::Texture->new(); $texture->set( keep_aspect_ratio => TRUE, request_mode => 'width-for-height', ); $texture->set_from_file($filename); $texture->set_height(100);
This will set up a texture with the contents of filename, a height of 100 pixels and a width maintaining the same aspect ratio of the original image.
ANIMATIONS
Inverting animations
If an animation is composed by two identical parts with the latter part ``flipping'' the animation of the former one, e.g.:
/ scale from 2.0 to 1.0 begin / +--------------------|--------------------+------> time \ end \ scale from 1.0 to 2.0
Instead of using two different effects or two different behaviours you might simply use the
Clutter::Timeline:direction type: Clutter::TimelineDirection default: CLUTTER_TIMELINE_FORWARD
Property of Clutter::Timeline. Set up the timeline duration to be the exact half of the overall animation and connect a callback to the
Clutter::Timeline::completed
Signal and change the direction property; you will also need to rewind the timeline so that the state is reset at the right frame number:
$timeline = Clutter::Timeline->new(); $timeline->set_duration(250); # 250 msecs $timeline->signal_connect(completed => sub { $timeline->set_direction('backward'); $timeline->rewind(); $timeline->start(); });
When the timeline is complete it will be restarted from the end and go backward to the start. Any Clutter::Behaviour attached to the timeline will be reversed as well, giving you the desired effect.