draw_lit_rle_sprite(3) Draws a tinted RLE sprite. Allegro game programming library.


#include <allegro.h>

void draw_lit_rle_sprite(BITMAP *bmp, const RLE_SPRITE *sprite, int x, y, color);


Tinted version of draw_rle_sprite(). See the description of draw_lit_sprite(). This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example:

   /* Some one time initialisation code. */
   COLOR_MAP global_light_table;
   create_light_table(&global_trans_table, my_palette,
                      10, 10, 60, NULL);
   if (get_color_depth() == 8)
      color_map = &global_light_table;
      set_trans_blender(40, 40, 255, 255);
   /* Lit the cape with a blueish light. */
   draw_lit_rle_sprite(buffer, rle_colored_cape, x, y, 64);