draw_lit_sprite(3) Draws a sprite tinted with a specific color. Allegro game programming library.


#include <allegro.h>

void draw_lit_sprite(BITMAP *bmp, BITMAP *sprite, int x, int y, int color);


In 256-color modes, uses the global color_map table to tint the sprite image to the specified color or to light it to the level specified by `color', depending on the function which was used to build the table (create_trans_table or create_light_table), and draws the resulting image to the destination bitmap. In truecolor modes, uses the blender functions to light the sprite image using the alpha level specified by `color' (the alpha level which was passed to the blender functions is ignored) and draws the resulting image to the destination bitmap. The `color' parameter must be in the range [0-255] whatever its actual meaning is. This must only be used after you have set up the color mapping table (for 256-color modes) or blender functions (for truecolor modes). Example:

   /* Some one time initialisation code. */
   COLOR_MAP global_light_table;
   create_light_table(&global_trans_table, my_palette,
                      10, 10, 60, NULL);
   if (get_color_depth() == 8)
      color_map = &global_light_table;
      set_trans_blender(40, 40, 255, 255);
   /* Lit the cape with a blueish light. */
   draw_lit_sprite(buffer, colored_cape, x, y, 64);