SYNOPSIS
- void drm_rect_rotate_inv(struct drm_rect * r, int width, int height, unsigned int rotation);
ARGUMENTS
r
-
- rectangle to be rotated
width
- Width of the coordinate space
height
- Height of the coordinate space
rotation
- Transformation whose inverse is to be applied
DESCRIPTION
Apply the inverse of rotation to the coordinates of rectangle r.
width and height combined with rotation define the location of the new origin.
width correcsponds to the horizontal and height to the vertical axis of the original untransformed coordinate space, so that you never have to flip them when doing a rotatation and its inverse. That is, if you do:
drm_rotate(r, width, height, rotation); drm_rotate_inv(r, width, height, rotation);
you will always get back the original rectangle.
AUTHORS
Jesse Barnes <[email protected]>
Intel Corporation,
- Initial version
Laurent Pinchart <[email protected]>
Ideas on board SPRL,
- Driver internals
Daniel Vetter <[email protected]>
Intel Corporation,
- Contributions all over the place
Lukas Wunner <[email protected]>
- vga_switcheroo documentation
COPYRIGHT