EditorInfo(3)
stores information about an editor's contents
SYNOPSIS
#include <Unidraw/editorinfo.h>
DESCRIPTION
An EditorInfo object is a UMap that stores a list of strings and/or
string tuples. Application-specific editors can use these objects to
store information about what components, commands, and tools they
incorporate in their interface. The programmer can write out this
information with a catalog object and read it back in later. The
application can then let the user change the editor's configuration by
editing the catalog-generated file. For example, an EditorInfo object
could have a list of names for tools in the editor's interface that
have been saved with the catalog. When the application is restarted,
the EditorInfo object can be read first, and then the catalog can
reconstruct the tools given their names.
PUBLIC OPERATIONS
- EditorInfo()
-
Construct an EditorInfo instance.
- void Register(const char* name, const char* info = ``'')
-
- void UnregisterName(const char*)
-
- void UnregisterInfo(const char*)
-
- boolean Registered(const char* name)
-
Register enters a name or name-info tuple into the EditorInfo object.
UnregisterName removes an entry whose name string matches the given
one, while UnregisterInfo removes an entry whose info string matches
the given one. The Registered operation returns whether or not an
entry with a matching name exists.
- const char* GetName(const char* info)
-
- const char* GetInfo(const char* name)
-
Name-info tuple lookup operations. The GetName operation returns the
name corresponding to a given info string, while the GetInfo
operation returns the info string for a given name.
- const char* GetName(int index)
-
- const char* GetInfo(int index)
-
Name or info strings can be accessed by an index that reflects the
order in which they were registered. These operations return the name
or info string for a given index.