EndPrimitive(3) complete the current output primitive on the first vertex stream

DECLARATION

void EndPrimitive(void);

DESCRIPTION

Available only in the Geometry Shader, EndPrimitive

completes the current output primitive on the first (and possibly only) vertex stream and starts a new one.No vertex is emitted. Calling EndPrimitive is equivalent to calling EmitStreamVertex() with stream set to 0.

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
EndPrimitive - - - -

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].

COPYRIGHT


Copyright © 2011-2014 Khronos Group