SYNOPSIS
This document describes various options available for fluxbox styles.
DESCRIPTION
What is a Style?Styles, sometimes referred to as Themes, are a graphical overlay for the fluxbox(1) window manager. If you wanted to get to know fluxbox, the styles would be the look of the look and feel.
Styles are simple ASCII text files that tell fluxbox(1) how to generate the appearance of different components of the window manager. The default installation of fluxbox(1) is shipped with many classic examples that show a great deal of what one could do. To use one of the standard styles navigate to the System Styles menu under your main fluxbox(1) menu.
fluxbox(1) uses its own graphics class to render its images on the fly. By using styles you can determine, at a great level of configurability, what your desktop will look like. Since fluxbox(1) was derived from blackbox many often wonder if old themes will work on the latest releases of fluxbox(1). Well they basically do, but you will have to tune them since the fluxbox(1) code has changed quite a bit since the initial grab.
STRUCTURE
A style is made up of a few major components which then have their own sub-directives. The major components are as follows:The window.* directives control the appearance of the window frames, window.tab.* controls the appearance of the window tabs, menu.* controls the appearance of the popup menu that you see when you right click on the desktop. toolbar.* is the bar you will see at the top or bottom of your screen. Finally the slit.* has options you can use to customize the appearance of the slit. However if you don't set the slit directives specifically, the slit's appearance is controlled by the toolbar directives instead.
To understand how the style mechanism works, it is nice to know a little about how X11 resources work. X11 resources consist of a key and a value. The key is constructed of several smaller keys (sometimes referred to as children), delimited by a period (.). Keys may also contain an asterisk (*) to serve as a wildcard, which means that one line of text will match several keys. This is useful for styles that are based on one or two colors.
A more complete reference to this can be found in X(7), section RESOURCES.
LOCATION
There are many places to store your styles, the most common is in your ~/.fluxbox/styles directory. The initial installation will place the default styles in /usr/share/fluxbox/styles providing a basic usable configuration.When creating your own style, create a directory (normally the name of your style) in ~/.fluxbox/styles/ (If the styles directory doesn't exist, create that also). While there isn't an official structure, it is common to create a directory named after your style and place your pixmaps directory (if required) in there along with a file called theme.cfg (may also be named style.cfg). This file is where you will construct your style using the components covered later in this manual page. An example of steps taken when beginning a style project of your own may look like:
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$ cd $ mkdir -p ~/.fluxbox/styles/YourStyle/pixmaps $ cd ~/.fluxbox/styles/YourStyle $ nano theme.cfg
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$ cd $ tar -tjvf YourStyle.tar.bz2 .fluxbox/styles/YourStyle/theme.cfg .fluxbox/styles/YourStyle/pixmaps .fluxbox/styles/YourStyle/pixmaps/stick.xpm ...
CREATING YOUR STYLE
As discussed above, fluxbox(1) allows you to configure its four main components: the toolbar, menus, slit and window decorations. Remember that you can customize the slit with its own directives, otherwise the slit will take the appearance of the toolbar.Here are some quick examples to illustrate basic syntax:
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toolbar.clock.color: green
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menu*color: rgb:3/4/5
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*font: -b&h-lucida-medium-r-normal-*-*-140-*
In the last example you will notice the wildcard (*) before font. In a Fluxbox style you can set a value with a wildcard. The example means that every font in the style will be what is specified. You can do this with any component/value. For example if you wanted all of the text to be one color you would do:
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*textColor: rgb:3/4/5
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*textColor: rgb:3/4/5 toolbar.clock.textColor: rgb:255/0/0
Now what makes fluxbox(1) so spectacular is its ability to render textures on the fly. A texture is a fillpattern that you see on some styles. Texture descriptions are specified directly to the key that they should apply to, e.g.:
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toolbar.clock: Raised Gradient Diagonal Bevel1 toolbar.clock.color: rgb:8/6/4 toolbar.clock.colorTo: rgb:4/3/2
Flat | Raised | Sunken. gives the component either a flat, raised or sunken appearance.
Gradient | Solid. tells fluxbox(1) to draw either a solid color or a gradient texture.
Horizontal | Vertical | Diagonal | Crossdiagonal | Pipecross | Elliptic | Rectangle | Pyramid. Select one of these texture types. They only work when Gradient is specified.
Interlaced. tells fluxbox(1) to interlace the texture (darken every other line). This option is most commonly used with gradiented textures, but it also works in solid textures.
Bevel1 | Bevel2. tells fluxbox(1) which type of bevel to use. Bevel1 is the default bevel. The shading is placed on the edge of the image. Bevel2 is an alternative. The shading is placed one pixel in from the edge of the image. Instead of a texture description, also the option ParentRelative is available, which makes the component appear as a part of its parent, e.g. totally transparent.
Or for even more possibilities Pixmap. If pixmap texture is specified (it might not be necessary on every occasion) the pixmap file is specified in a separate pixmap resource.
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toolbar.clock: pixmap toolbar.clock.pixmap: clock_background.xpm
All gradiented textures are composed of two color values: the color and colorTo resources. When Interlaced is used in Solid mode, the colorTo resource is used to find the interlacing color.
A WORD ABOUT FONTS
We should comment about fonts before we move on to the complete component list. fluxbox(1) supports different options for text. These options currently include bold, halo and shadow. To set these do this: fontname-size:options for any of the font components in the style file. For example:
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menu.title.font: sans-8:bold,shadow
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-------- Shadow color=<colorname> offsetx=<integer> offsety=<integer> Halo color=<colorname> --------
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*.font: Verdana-10:bold,shadow:offsetx=2;offsety=4;color=green *.font: Verdana-10:halo:color=blue
FONT PROBLEMS
If you have problems installing fonts or getting them to work, you should read the docs page at xfree.org. Here is a link to one of these: http://xfree.org/4.3.0/fonts2.html#3
FULL COMPONENT LIST
Here is the exhaustive component list for fluxbox(1) styles. Each one is listed with their type of value required. Comments in a style file are preceded with an exclamation point (!) which we also use here so that these can be pasted into a new theme.cfg to be customized appropiately. Please note that in order to keep styles consistent it is often the practice of stylists to provide all of the theme-items in their style file even if they are not used. This allows the user the ease of changing different components.
WINDOW OPTIONS
Many, many things you can do with window design in fluxbox(1), below are your options. Have fun.
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----------------------------------------- window.bevelWidth: <integer> window.borderColor: <color> window.borderWidth: <integer> window.button.focus: <texture type> window.button.focus.color: <color> window.button.focus.colorTo: <color> window.button.focus.picColor: <color> window.button.focus.pixmap: <filename> window.button.pressed: <texture type> window.button.pressed.color: <color> window.button.pressed.colorTo: <color> window.button.pressed.pixmap: <filename> window.button.unfocus: <texture type> window.button.unfocus.color: <color> window.button.unfocus.colorTo: <color> window.button.unfocus.picColor: <color> window.button.unfocus.pixmap: <filename> window.close.pixmap: <filename> window.close.pressed.pixmap: <filename> window.close.unfocus.pixmap: <filename> window.font: <font> window.frame.focusColor: <color> window.frame.unfocusColor: <color> window.grip.focus: <texture type> window.grip.focus.color: <color> window.grip.focus.colorTo: <color> window.grip.focus.pixmap: <filename> window.grip.unfocus: <texture type> window.grip.unfocus.color: <color> window.grip.unfocus.colorTo: <color> window.grip.unfocus.pixmap: <filename> window.handle.focus: <texture type> window.handle.focus.color: <color> window.handle.focus.colorTo: <color> window.handle.focus.pixmap: <filename> window.handle.unfocus: <texture type> window.handle.unfocus.color: <color> window.handle.unfocus.colorTo: <color> window.handle.unfocus.pixmap: <filename> window.handleWidth: <integer> window.iconify.pixmap: <filename> window.iconify.pressed.pixmap: <filename> window.iconify.unfocus.pixmap: <filename> window.justify: <{Left|Right|Center}> window.label.active: <texture type> window.label.active.textColor: <color> window.label.focus: <texture type> window.label.focus.color: <color> window.label.focus.colorTo: <color> window.label.focus.pixmap: <filename> window.label.unfocus: <texture type> window.label.unfocus.color: <color> window.label.unfocus.colorTo: <color> window.label.unfocus.pixmap: <filename> window.label.focus.textColor: <color> window.label.unfocus.textColor: <color> window.maximize.pixmap: <filename> window.maximize.pressed.pixmap: <filename> window.maximize.unfocus.pixmap: <filename> window.roundCorners: <{Top|Bottom}{Left|Right}> window.shade.pixmap: <filename> window.shade.pressed.pixmap: <filename> window.shade.unfocus.pixmap: <filename> window.stick.pixmap: <filename> window.stick.pressed.pixmap: <filename> window.stick.unfocus.pixmap: <filename> window.stuck.pixmap: <filename> window.stuck.unfocus.pixmap: <filename> window.title.focus: <texture type> window.title.focus.color: <color> window.title.focus.colorTo: <color> window.title.focus.pixmap: <filename> window.title.height: <integer> window.title.unfocus: <texture type> window.title.unfocus.color: <color> window.title.unfocus.colorTo: <color> window.title.unfocus.pixmap: <filename> -----------------------------------------
MENU OPTIONS
Everything you need to make your menu look pretty.
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----------------------------------------- menu.bevelWidth: <integer> menu.borderColor: <color> menu.borderWidth: <integer> menu.bullet: <{empty|square|triangle|diamond}> menu.bullet.position: <{left|right}> menu.frame: <texture type> menu.frame.color: <color> menu.frame.colorTo: <color> menu.frame.disableColor: <color> menu.frame.font: <font> menu.frame.justify: <{Left|Right|Center}> menu.frame.pixmap: <filename> menu.frame.textColor: <color> menu.hilite: <texture type> menu.hilite.color: <color> menu.hilite.colorTo: <color> menu.hilite.pixmap: <filename> menu.hilite.textColor: <color> menu.itemHeight: <integer> menu.title: <texture type> menu.title.color: <color> menu.title.colorTo: <color> menu.title.font: <font> menu.title.pixmap: <filename> menu.title.textColor: <color> menu.title.justify: <{Left|Right|Center}> menu.titleHeight: <integer> menu.roundCorners: <{Top|Bottom}{Left|Right}> menu.selected.pixmap: <filename> menu.submenu.pixmap: <filename> menu.unselected.pixmap: <filename> -----------------------------------------
BACKGROUND
Every style must specify the background option. If you don't want your style to change the user's background, then use `background: none'. The options `centered', `aspect', `tiled', and `fullscreen' require the `background.pixmap' resource to contain a valid file name. The `random' option requires `background.pixmap' to contain a valid directory name. For these options, fluxbox(1) will call fbsetbg(1) to set the background. The options `gradient', `solid', and `mod' all require `background.color' to be set. `gradient' and `mod' both require `background.colorTo'. `mod' requires `background.modX' and `background.modY' to be set as well. These options will be passed to fbsetroot(1) to set the background.
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background: centered|aspect|tiled|fullscreen|random|solid|gradient <texture>|mod|none background.pixmap: <file or directory> background.color: <color> background.colorTo: <color> background.modX: <integer> background.modY: <integer>
SLIT
Here are all of the options for the slit.
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----------------------------------------- slit: <texture type> slit.bevelWidth: <integer> slit.borderColor: <color> slit.borderWidth: <integer> slit.color: <color> slit.colorTo: <color> slit.pixmap: <filename> -----------------------------------------
TOOLBAR OPTIONS
Below you will find all of the configuration possibilities for the toolbar. The list is pretty extensive and offers you many options to make your toolbar look just the way you want it.
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----------------------------------------- toolbar: <texture type> toolbar.bevelWidth: <integer (0-255)> toolbar.borderColor: <color> toolbar.borderWidth: <integer> toolbar.button.scale: <integer> toolbar.color: <color> toolbar.colorTo: <color> toolbar.clock: <texture type> toolbar.clock.borderColor: <color> toolbar.clock.borderWidth: <integer> toolbar.clock.font: <font> toolbar.clock.justify: <{Left|Right|Center}> toolbar.clock.pixmap: <filename> toolbar.clock.color: <color> toolbar.clock.colorTo: <color> toolbar.clock.textColor: <color> toolbar.height: <integer> toolbar.iconbar.focused: <texture type> toolbar.iconbar.focused.color: <color> toolbar.iconbar.focused.colorTo:<color> toolbar.iconbar.focused.pixmap: <filename> toolbar.iconbar.unfocused: <texture type> toolbar.iconbar.unfocused.color: <color> toolbar.iconbar.unfocused.colorTo: <color> toolbar.iconbar.unfocused.pixmap: <filename> toolbar.iconbar.empty: <texture type> toolbar.iconbar.empty.color: <color> toolbar.iconbar.empty.colorTo: <color> toolbar.iconbar.empty.pixmap: <filename> toolbar.iconbar.focused.borderColor: <color> toolbar.iconbar.focused.borderWidth: <integer> toolbar.iconbar.unfocused.borderColor: <color> toolbar.iconbar.unfocused.borderWidth: <integer> toolbar.iconbar.borderColor: <color> toolbar.iconbar.borderWidth: <integer> toolbar.iconbar.focused.font: <font> toolbar.iconbar.focused.justify: <{Left|Right|Center}> toolbar.iconbar.focused.textColor: <color> toolbar.iconbar.unfocused.font: <font> toolbar.iconbar.unfocused.justify: <{Left|Right|Center}> toolbar.iconbar.unfocused.textColor: <color> toolbar.pixmap: <filename> toolbar.shaped: <boolean> toolbar.workspace.font: <font> toolbar.workspace.justify: <{Left|Right|Center}> toolbar.workspace.textColor: <color> toolbar.workspace: <texture type> toolbar.workspace.borderColor: <color> toolbar.workspace.borderWidth: <integer> toolbar.workspace.color: <color> toolbar.workspace.colorTo: <color> toolbar.workspace.pixmap: <filename> -----------------------------------------
EXAMPLES
This list may seem intimidating, but remember, when you create your own style you can easily set a majority of these keys with a single component. For an example of this:
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----------------------------------------- *color: slategrey *colorTo: darkslategrey *unfocus.color: darkslategrey *unfocus.colorTo: black *textColor: white *unfocus.textColor: lightgrey *font: lucidasans-10 -----------------------------------------
COLOR FORMATS
These are the color formats for styles:
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#000000 (Hexadecimal) rgb:<0-255>/<0-255>/<0-255>
AUTHOR AND CREDITS
Blackbox was written and maintained by Brad Hughes <[email protected]> and Jeff Raven <[email protected]>.fluxbox(1) is written and maintained by Henrik Kinnunen <[email protected]> with contributions and patches merged from many individuals around the world.
The Official fluxbox(1) website: http://www.fluxbox.org You can find a lot of styles here: http://tenr.de/
This manpage was composed from various resources including the official documentation, fluxbox(1) man page and numerous other resources by Curt "Asenchi" Micol. If you notice any errors or problems with this page, please contact him here: <[email protected]> and using the great contributions of <[email protected]>. Numerous other languages could be available if someone jumps in.