Games::Go::Dg2Mp(3) Perl extension to convert Games::Go::Diagrams to

## SYNOPSIS

use Games::Go::Dg2Mp

my \$dg2mp = B<Games::Go::Dg2Mp-E<gt>new> (options);
\$dg2mp->convertDiagram(\$diagram);

## DESCRIPTION

A Games::Go::Dg2Mp object converts a Games::Go::Diagram object into a TeX (.tex) and a MetaPost (.mp) file. The MetaPost file contains figures for each of the diagrams and overstones required to make the complete game diagram. Running MetaPost (mpost or possibly mp) on the .mp file creates a set of figure files, each of which is an Encapsulated PostScript figure. Running TeX (tex) on the .tex file creates a .dvi file which tries to include the Encapsulated PostScript figures. Running dvips on the .dvi file (from TeX) creates the final PostScript (.ps) file containing the complete game diagram.

See 'man mpost' (or possibly 'man 'mp') for more details of the overall MetaPost system and environment.

## METHODS

my \$dg2mp = Games::Go::Dg2Mp->new (?options?)
A new Games::Go::Dg2Mp takes the following options:

## General Dg2 Converter Options:

boardSize => number
Sets the size of the board.

Default: 19

doubleDigits => true | false
Numbers on stones are wrapped back to 1 after they reach 100. Numbers associated with comments and diagram titles are not affected.

Default: false

stone_width => points
stone_height => points
The stone_width and stone_height determine the size of the stones and diagrams.

If stone_width is not explicitly set, it is calculated from the stone_fontSize to allow up to three digits on a stone . The default stone_fontSize allows for three diagrams (with -coords) per 'letter' page if comments don't take up extra space below diagrams. If doubleDigits is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped).

If stone_height is not explicitly set, it will be 1.05 * stone_width, creating a slightly rectangular diagram.

Default: undef - determined from stone_fontSize

coords => true | false
Generates a coordinate grid.

Default: false

topLine => number (Default: 1)
bottomLine => number (Default: 19)
leftLine => number (Default: 1)
rightLine => number (Default: 19)
The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output.
diaCoords => sub { # convert \$x, \$y to Diagram coordinates }
This callback defines a subroutine to convert coordinates from \$x, \$y to whatever coordinates are used in the Games::Go::Diagram object. The default diaCoords converts 1-based \$x, \$y to the same coordinates used in SGF format files. You only need to define this if you're using a different coordinate system in the Diagram.

Default:
sub { my (\$x, \$y) = @_;
\$x = chr(\$x - 1 + ord('a')); # convert 1 to 'a', etc
\$y = chr(\$y - 1 + ord('a'));
return(``\$x\$y''); },           # concatenate two letters

print => sub { my (\$dg2mp, @tex) = @_; ... }
A user defined subroutine to replace the default printing method. This callback is called from the print method (below) with the reference to the Dg2Mp object and a list of lines that are part of the TeX diagram source.

## Dg2Mp-specific options:

stone_fontName => 'font' Default: 'cmssbx10'
Quoting from the discussion on fonts in section 7 of _A User's Manual for MetaPost_ (by John D. Hobby):

``...the new font name should be something that TEX would understand since MetaPost gets height and width information by reading the tfm file. (This is explained in The TEXbook. [5] ) It should be possible to use built-in PostScript fonts, but the names for them are system-dependent. Some systems may use rptmr or ps-times-roman instead of Times-Roman. A TEX font such as cmr10 is a little dangerous because it does not have a space character or certain ASCII symbols. In addition, MetaPost does not use the ligatures and kerning information that comes with a TEX font.''

stone_fontSize => points
The stone_fontSize determines the size of the stones and diagrams. Stone size is chosen to allow up to three digits on a stone.

If doubleDigits is specified, the stones and board are slightly smaller (stone 100 may look a bit cramped).

Default: 8

\$dg2mp->configure (option => value, ?...?)
Change Dg2Mp options from values passed at new time.
\$dg2mp->print (\$tex ? , ... ?)
prints raw TeX code to file as defined at new time. Whether or not file was defined, print accumulates the TeX code for later retrieval with converted. The TeX output filename is derived from the MetaPost filename by changing the .mp extension to .tex.
\$dg2mp->print (\$tex ? , ... ?)
prints raw MetaPost code to MetaPost output file (as defined at ->new or ->configure time).
my \$tex = \$dg2mp->converted (\$replacement_tex)
Returns the TeX source code converted so far for the Dg2Mp object. If \$replacement_tex is defined, the accumulated TeX source code is replaced by \$replacement_tex.
\$dg2mp->comment (\$comment ? , ... ?)
Inserts the TeX comment character ('%') in front of each line of each comment and prints it to file.
my \$tex_source = \$dg2mp->convertDiagram (\$diagram)
Converts a Games::Go::Diagram into TeX/MetaPost. If file was defined in the new method, the TeX source is dumped into the file.tex and the MetaPost source into file.mp. In any case, the TeX source is returned as a string scalar.
my \$tex = \$dg2mp->convertText (\$text)
Converts \$text into TeX code by changing certain characters that are not available in TeX cmr10 font, and by converting \n\n into \hfil\break. convertText behavior is modified by texComments and simple options.

Returns the converted text.

\$tex_title = \$dg2mp->convertProperties (\%sgfHash)
convertProperties takes a reference to a hash of properties as extracted from an SGF file. Each hash key is a property ID and the hash value is a reference to an array of property values: \$hash->{propertyId}->[values]. The following SGF properties are recognized:
GN GameName
EV EVent
RO ROund
PW PlayerWhite
WR WhiteRank
PB PlayerBlack
BR BlackRank
DT DaTe
PC PlaCe
GC GameComment
KM KoMi
RE REsult
TM TiMe

Both long and short property names are recognized, and all unrecognized properties are ignored with no warnings. Note that these properties are all intended as game-level notations.

\$dg2mp->close
print the TeX closer (\bye) and close the dg2mp object. Also closes file if appropriate.

## BUGS

Is this a trick question?

## AUTHOR

Reid Augustin, <[email protected]>