gl_NumSamples(3) contains the total number of samples in the framebuffer

DECLARATION

in bool gl_NumSamples ;.SH "DESCRIPTION"

gl_NumSamples is a fragment language input variable that contains the number of samples in the framebuffer, or 1 if rendering to a non-multisample framebuffer. gl_NumSamples is the sample count of the framebuffer regardless of whether multisample rasterization is enabled or not.

VERSION SUPPORT

OpenGL Shading Language Version
Variable Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
gl_NumSamples - - - - - -

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].

COPYRIGHT


Copyright © 2011-2014 Khronos Group