DECLARATION
in uvec3 gl_WorkGroupID ;.SH "DESCRIPTION"In the compute language, gl_WorkGroupID contains the 3-dimensional index of the global work group that the current compute shader invocation is executing within. The possible values range across the parameters passed into glDispatchCompute, i.e., from (0, 0, 0) to (gl_NumWorkGroups.x - 1, gl_NumWorkGroups.y - 1, gl_NumWorkGroups.z - 1).
VERSION SUPPORT
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OpenGL Shading Language Version
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Variable Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 |
4.50
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gl_WorkGroupID | - | - | - | - | - | - | - | - | - | ✔ | ✔ |
✔
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COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2012-2014 Khronos Group