glBindSampler(3) bind a named sampler to a texturing target

C SPECIFICATION

void glBindSampler(GLuint unit, GLuint sampler);

PARAMETERS

unit

Specifies the index of the texture unit to which the sampler is bound.

sampler

Specifies the name of a sampler.

DESCRIPTION

glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers(). unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.

NOTES

glBindSampler is available only if the GL version is 3.3 or higher.

ERRORS

GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBIED_TEXTURE_IMAGE_UNITS.

GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers(), or if such a name has been deleted by a call to glDeleteSamplers().

ASSOCIATED GETS

glGet() with argument GL_SAMPLER_BINDING

COPYRIGHT

Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].