C SPECIFICATION
- void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);
PARAMETERS
target
-
- Specifies the effective texture target of each created texture.
n
- Number of texture objects to create.
textures
- Specifies an array in which names of the new texture objects are stored.
DESCRIPTION
glCreateTextures returns n previously unused texture names in textures, each representing a new texture object of the dimensionality and type specified by target and initialized to the default values for that texture type.
target must be one of GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER, GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY.
ERRORS
GL_INVALID_ENUM is generated if target is not one of the allowable values.
GL_INVALID_VALUE is generated if n is negative.
VERSION SUPPORT
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OpenGL Version
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Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 |
4.5
|
glCreateTextures | - | - | - | - | - | - | - | - | - | - | - |
✔
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COPYRIGHT
Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2014 Khronos Group