- void glDeleteSamplers(GLsizei n, const GLuint * ids);
- Specifies the number of sampler objects to be deleted.
- Specifies an array of sampler objects to be deleted.
glDeleteSamplers deletes n sampler objects named by the elements of the array ids. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to a sampler unit is deleted, it is as though glBindSampler() is called with unit set to the unit the sampler is bound to and sampler zero. Unused names in samplers are silently ignored, as is the reserved name zero.
glDeleteSamplers is available only if the GL version is 3.3 or higher.
GL_INVALID_VALUE is generated if n is negative.
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