GRFCodec(1) A tool to convert a GRF file into graphics files and meta data, and vice versa.

SYNOPSIS

grfcodec [-sv ] [-d | e ] [options] GRF-file [Directory]

<GRF-File> denotes the .GRF file you want to work on, e.g. TRG1.GRF

<Directory> is where the individual sprites should be saved. If omitted, they will default to a subdirectory called sprites/.

OPTIONS

-
Display the help message.
-e
Encode a GRF file. The GRF-file to pass is the file where to encode to. The source of the GRF-file, i.e. the .nfo, will be looked for in sprites/GRF-file.nfo All graphics files will be searched for relative from the location of the GRF-file.
-d
Decode a GRF file. The GRF-file to pass is the file to decode. The result will be in sprites/GRF-file.nfo and sprites/GRF-file.png
-s
Silences the progress output in interactive mode
-v
Display the version.

Options for decoding:

-w num
Write spritesheets files with the given width (default 800, minimum 16)
-h num
Split spritesheets when they reach this height (default no limit, minimum 16)
-b num
Organize sprites in boxes of this size (default 16)
-o ssf
Sets the format of generated spritesheets. See -o ? for a list.
-p pal
Use this palette instead of the default. See -p ? for a list.
-t
Disable decoding of plain text characters as strings.
-x
Disable production of unquoted escape sequences.
-xx
Disable production of both quoted and unquoted escape sequences.

This has the side effect of producing a version 6 .nfo, instead of a version 7 .nfo.

-X
List sprite numbers in the image file in hex.

Options for encoding:

-c
Crop extraneous transparent blue from real sprites
-u
Save uncompressed data (probably not a good idea)
-q
Suppress warning messages
-g num
Create a GRF file with the given container version. Valid versions are 1 and 2, where the latter allows bigger sprites, larger sounds, and multiple zoom levels and bit depths for the sprites.
-n
Try both compression algorithms and use the most efficient. This might cause trouble when loading the NewGRF in TTDPatch.

Options for both encoding and decoding:

-m num
Apply colour translation to all sprites except character-glyphs.
-M num
Apply colour translation to all sprites.

If both of these are specified, only the last is obeyed. -m ? or -M ? for a list of colour translations.

AUTHOR

GRFCodec was written by Josef Drexler.

This manual page was written by Remko Bijker.

COPYRIGHT

GRFCodec is Copyright (C) 2000-2005 by Josef Drexler <[email protected]>