hyper(6) non-euclidean graphical rogue-like game




This manual page documents briefly the hyper game.

HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.


Most configuration can be accessed inside the game after pressing the v key.

Some configured options can be overridden from the command line:

-c configfile
Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.
-s highscorefile
Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.
Start in fulls screen mode.
Start in windowed mode.
Use Escher stype graphics.
Use ASCII stype graphics.
Use plain graphics.
-r WxHxF
Set the resolution to W times H, and font size to F.
-h, --help
Show summary of options.
-v, --version
Show version of program.


By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.

Some advanced options are available by pressing Fn keys inside the v configuration menu:

Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
Save a screenshot in BMP format in the current directory.
Save a high resolution screenshot with different backgrounds.
Enter demo mode (give many items, and denser worlds).


HyperRogue was written by Zeno Rogue.

This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).