SYNOPSIS
hyperDESCRIPTION
This manual page documents briefly the hyper game.HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.
OPTIONS
Most configuration can be accessed inside the game after pressing the v key.Some configured options can be overridden from the command line:
- -c configfile
- Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.
- -s highscorefile
- Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.
- -f
- Start in fulls screen mode.
- -w
- Start in windowed mode.
- -e
- Use Escher stype graphics.
- -a
- Use ASCII stype graphics.
- -p
- Use plain graphics.
- -r WxHxF
- Set the resolution to W times H, and font size to F.
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
HIDDEN FEATURES
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.Some advanced options are available by pressing Fn keys inside the v configuration menu:
- F4
- Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
- F7
- Save a screenshot in BMP format in the current directory.
- F8
- Save a high resolution screenshot with different backgrounds.
- F9
- Enter demo mode (give many items, and denser worlds).
AUTHOR
HyperRogue was written by Zeno Rogue.This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).