init_menu(3) Low level initialisation of a menu. Allegro game programming library.


#include <allegro.h>

MENU_PLAYER *init_menu(MENU *menu, int x, int y);


This function provides lower level access to the same functionality as do_menu(), but allows you to combine a popup menu with your own program control structures. It initialises a menu, returning a pointer to a menu player object that can be used with update_menu() and shutdown_menu(). With these functions, you could implement your own version of do_menu() with the lines:

   MENU_PLAYER *player = init_menu(menu, x, y);
   while (update_menu(player))
   return shutdown_menu(player);