SYNOPSIS
lockward [-display displayspec] [-root] [-window] [-visual arg] [-window-id arg] [-delay usec] [-pair] [-fps] [-blink | -no-blink] [-rotateidle-min msec] [-rotateidle-max msec] [-blinkidle-min msec] [-blinkidle-max msec] [-blinkdwell-min msec] [-blinkdwell-max msec]DESCRIPTION
lockward draws a spinning, rotating set of notched wheels overlaid with some flashing effects, using OpenGL. It's a sort of cross between the wards in a combination lock and those old information displays that animated via polarized light.OPTIONS
- -visual visual
- Specify which visual to use. Legal values are the name of a visual class, or the ID number (decimal or hex) of a specific visual.
- -window
- Draw on a newly-created window (default).
- -root
- Draw on the root window.
- -delay microseconds
- Per-frame delay, in microseconds. Default: 20000 (50 frames/sec).
- -blink | -no-blink
- Enables/disables the blinking effects. Default: Enabled.
- -fps
- Display the current frame rate, CPU load, and polygon count.
- -rotateidle-min milliseconds
- -rotateidle-max milliseconds
- The minimum and maximum time each spinner will sit idle, in milliseconds. Defaults: Min 1000, max 6000.
- -blinkidle-min milliseconds
- -blinkidle-max milliseconds
- The minimum and maximum time between blinking effects, in milliseconds. Defaults: Min 1000, max 9000.
- -blinkdwell-min milliseconds
- -blinkdwell-max milliseconds
- The minimum and maximum dwell time for the blinking effects, in milliseconds. This affects how quickly the blinks actually happen. Defaults: Min 100, max 600.
ENVIRONMENT
- DISPLAY
- Default host and display number.
- XENVIRONMENT
- Name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.