Math::PlanePath::CubicBase(3) replications in three directions

SYNOPSIS


use Math::PlanePath::CubicBase;
my $path = Math::PlanePath::CubicBase->new (radix => 4);
my ($x, $y) = $path->n_to_xy (123);

DESCRIPTION

This is a pattern of replications in three directions 0, 120 and 240 degrees.

                       18    19    26    27                      5
                          16    17    24    25                   4
                 22    23    30    31                            3
                    20    21    28    29                         2
           50    51    58    59     2     3    10    11          1
              48    49    56    57     0     1     8     9   <- Y=0
     54    55    62    63     6     7    14    15               -1
        52    53    60    61     4     5    12    13            -2
                       34    35    42    43                     -3
                          32    33    40    41                  -4
                 38    39    46    47                           -5
                    36    37    44    45                        -6
                                       ^
    -11-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6

The points are on a triangular grid by using every second integer X,Y, as per ``Triangular Lattice'' in Math::PlanePath. All points on that triangular grid are visited.

The initial N=0,N=1 is replicated at +120 degrees. Then that trapezoid at +240 degrees

    +-----------+                       +-----------+
     \  2     3  \                       \  2     3  \
      +-----------+                       \           \
        \  0     1  \                       \  0     1  \
         +-----------+             ---------  -----------+
                                   \  6     7  \
      replicate +120deg              \          \    rep +240deg
                                      \  4     5 \
                                       +----------+

Then that bow-tie N=0to7 is replicated at 0 degrees again. Each replication is 1/3 of the circle around, 0, 120, 240 degrees repeating. The relative layout within a replication is unchanged.

                      -----------------------
                      \ 18    19    26    27 \
                       \                       \
                        \  16    17    24    25 \
               ----------              ----------
                \ 22    23    30    31 \
                  \                      \
                   \ 20    21    28    29  \
          --------- ------------ +----------- -----------
          \ 50    51    58    59  \  2     3  \ 10    11 \
            \                      +-----------+           \
             \ 48    49    56    57  \  0     1  \  8     9 \
    ----------              --------- +-----------  ---------+
    \ 54    55    62    63  \  6     7  \ 14    15  \
     \                        \          \            \
       \ 52    53    60    61  \  4     5 \  12    13  \
        --------------          +----------+------------
                      \ 34    35    42    43 \
                       \                       \
                        \  32    33    40    41 \
                ---------+            -----------
                \ 38    39    46    47 \
                 \                       \
                   \ 36    37    44    45 \
                    -----------------------

The radial distance doubles on every second replication, so N=1 and N=2 are at 1 unit from the origin, then N=4 and N=8 at 2 units, then N=16 and N=32 at 4 units. N=64 is not shown but is then at 8 units away (X=8,Y=0).

This is similar to the "ImaginaryBase", but where that path repeats in 4 directions based on i=squareroot(-1), here it's 3 directions based on w=cuberoot(1) = -1/2+i*sqrt(3)/2.

Radix

The "radix" parameter controls the ``r'' used to break N into X,Y. For example radix 4 gives 4x4 blocks, with r-1 replications of the preceding level at each stage.

       3         radix => 4              12    13    14    15
       2                                     8     9    10    11
       1                                        4     5     6     7
     Y=0 ->                                        0     1     2     3
      -1                     28    29    30    31
      -2                        24    25    26    27
      -3                           20    21    22    23
      -4                              16    17    18    19
      -5         44    45    46    47
      ...           40    41    42    43
                       36    37    38    39
                          32    33    34    35
     60    61    62    63
        56    57    58    59
           52    53    54    55
              48    49    50    51
                                                   ^
    -15-14-13-12-11-10 -9 -8 -7 -6 -5 -4 -3 -2 -1 X=0 1  2  3  4  5  6

Notice the parts always replicate away from the origin, so the block N=16 to N=31 is near the origin at X=-4, then N=32,48,64 are further away.

In this layout the replications still mesh together perfectly and all points on the triangular grid are visited.

FUNCTIONS

See ``FUNCTIONS'' in Math::PlanePath for behaviour common to all path classes.
"$path = Math::PlanePath::CubicBase->new ()"
"$path = Math::PlanePath::CubicBase->new (radix => $r)"
Create and return a new path object.
"($x,$y) = $path->n_to_xy ($n)"
Return the X,Y coordinates of point number $n on the path. Points begin at 0 and if "$n < 0" then the return is an empty list.

Level Methods

"($n_lo, $n_hi) = $path->level_to_n_range($level)"
Return "(0, $radix**$level - 1)".

LICENSE

Copyright 2012, 2013, 2014, 2015, 2016 Kevin Ryde

This file is part of Math-PlanePath.

Math-PlanePath is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version.

Math-PlanePath is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with Math-PlanePath. If not, see <http://www.gnu.org/licenses/>.