DESCRIPTION
megaglest, usageCommandline Parameter: Description: ---------------------- ------------ --help displays this help text. --autostart-lastgame Automatically starts a game with the last game
- settings you played.
--load-saved-game=,x/ Loads the last saved game.
- Where x is an optional name of the saved game file to load.
- If x is not specified we load the last game that was saved.
--auto-test=,x/,y,z Run in auto test mode.
- Where x is an optional maximum # seconds to play.
- If x is not specified the default is 1200 seconds (20 minutes). Where y is an optional game settings file to play. If y is not specified (or is empty) then auto test cycles through playing scenarios. Where z is the word exit indicating the game should exit after the game is finished or the time runs out. If z is not specified (or is empty) then auto test continues to cycle.
--connect=,x/:y Auto connect to host server at IP or hostname x using port y
- Shortcut version of using --connecthost and --use-ports.
- *NOTE: to automatically connect to the first LAN
- host you may use: --connect=,auto-connect/
--connecthost=,x/ Auto connect to host server at IP or hostname x
- *NOTE: to automatically connect to the first LAN
- host you may use: --connecthost=,auto-connect/
--starthost Auto create a host server. --headless-server-mode=,x/,x Run as a headless server.
- Where x is an optional comma delimited command
- list of one or more of the following:
- exit - which quits the application after a game
- has no more connected players.
- vps
- - which does NOT read commands from the
- local console (for some vps's).
- lan - which does not broadcast the hosting server
- to the masterserver (for local LAN games).
--headless-server-status Check the current status of a headless server. --use-ports=,x/,y,z Force hosted games to listen internally on port
- x, externally on port y and game status on port z.
- Where x is the internal port # on the local
- machine to listen for connects
- y is the external port # on the
- router/proxy to forward connection
- from to the internal port #
- z is the game status port # on the
- local machine to listen for status requests
- *NOTE: If enabled the FTP Server port #'s will
- be set to x+1 to x+9
--server-title=,x/ Set server title. --load-scenario=,x/ Auto load a scenario by scenario name. --load-mod=,x/ Auto load a mod by mod pathname. --preview-map=,Map/,Tileset Auto Preview a map by map name. (tileset is optional) --version displays the version string of this program. --opengl-info displays your video driver's OpenGL info. --sdl-info displays your SDL version information. --lua-info displays your LUA version information. --lua-debug displays LUA debug information. --curl-info displays your CURL version information. --xerces-info displays your XERCES version information. --validate-techtrees=,x=purgeunused=purgeduplicates=gitdelete=hideduplicates/
- display a report detailing any known problems
- related to your selected techtrees game data. Where x is a comma-delimited list of techtrees
- to validate.
- Where purgeunused is an optional parameter
- telling the validation to delete
- extra files in the techtree that are not used.
- Where purgeduplicates is an optional parameter
- telling the validation to merge duplicate files in the techtree.
- Where gitdelete is an optional parameter
- telling the validation to call git rm on duplicate / unused files in the techtree.
- Where hideduplicates is an optional parameter
- telling the validation to NOT SHOW duplicate files in the techtree.
- *NOTE: This only applies when files are
- purged due to the above flags being set.
- example:
- megaglest --validate-techtrees=,megapack/,vbros_pack_5
--validate-factions=,x=purgeunused=purgeduplicates=hideduplicates/
- display a report detailing any known problems
- related to your selected factions game data. Where x is a comma-delimited list of factions
- to validate.
- Where purgeunused is an optional parameter
- telling the validation to delete
- extra files in the faction that are not used.
- Where purgeduplicates is an optional parameter
- telling the validation to merge duplicate files in the faction.
- Where hideduplicates is an optional parameter
- telling the validation to NOT SHOW duplicate files in the techtree.
- *NOTE: leaving the list empty is the same as
- running: --validate-techtrees example:
- megaglest --validate-factions=,tech/,egypt
--validate-scenario=,x=purgeunused=gitdelete/
- display a report detailing any known problems
- related to your selected scenario game data. Where x is a single scenario to validate. Where purgeunused is an optional parameter
- telling the validation to delete extra
- files in the scenario that are not used.
- example:
- megaglest --validate-scenario=,stranded/
--validate-tileset=,x=purgeunused=gitdelete/
- display a report detailing any known problems
- related to your selected tileset game data. Where x is a single tileset to validate. Where purgeunused is an optional parameter
- telling the validation to delete extra
- files in the scenario that are not used.
- example:
- megaglest --validate-tileset=,desert2/
--translate-techtrees=,x/
- Produces a default lng file for the specified techtree
- to prepare for translation into other languages. Where x is a techtree name
--list-maps=,x/
- display a list of game content: maps
- where x is an optional name filter. example:
- megaglest --list-maps=,island/*
--list-techtrees=,showfactions/
- display a list of game content: techtrees
- where showfactions is an optional parameter. to display factions in each techtree. example:
- megaglest --list-techtrees=,showfactions/
--list-scenarios=,x/
- display a list of game content: scenarios
- where x is an optional name filter. example:
- megaglest --list-scenarios=,beginner/*
--list-tilesets=,x/
- display a list of game content: tilesets
- where x is an optional name filter. example:
- megaglest --list-tilesets=,f/*
--list-tutorials=,x/
- display a list of game content: tutorials
- where x is an optional name filter. example:
- megaglest --list-tutorials=*
--data-path=,x/ Sets the game data path to x
- example:
- megaglest --data-path=/usr/local/game_data/
--ini-path=,x/ Sets the game ini path to x
- example
- megaglest --ini-path=~/game_config/
--log-path=,x/ Sets the game logs path to x
- example:
- megaglest --log-path=~/game_logs/
--font-path=,x/ Sets the game fonts path to x
- example:
- megaglest --font-path=~/myfonts/
--show-ini-settings=,x/ display merged ini settings information.
- Where x is an optional property name to
- filter (default shows all).
- example:
- megaglest --show-ini-settings=,DebugMode/
--convert-models=,x=textureformat=keepsmallest/
- Convert a model file or folder to the current g3d
- version format. Where x is a filename or folder containing the g3d
- model(s).
- Where textureformat is an optional supported
- texture format to convert to (tga,bmp,jpg,png).
- Where keepsmallest is an optional flag indicating
- to keep original texture if its filesize is
- smaller than the converted format.
- example:
- megaglest --convert-models=,techs//megapack/factions/tech/units/castle/models/castle.g3d=png=keepsmallest
--use-language=,x/ force the language to be the language specified by x.
- Where x is a language filename or ISO639-1 code.
- example: megaglest --use-language=,english/ example: megaglest --use-language=,en/
--show-map-crc=,x/ show the calculated CRC for the map named x.
- Where x is a map name.
- example:
- megaglest --show-map-crc=,four_rivers/
--show-tileset-crc=,x/ show the calculated CRC for the tileset named x.
- Where x is a tileset name.
- example:
- megaglest --show-tileset-crc=,forest/
--show-techtree-crc=,x/ show the calculated CRC for the techtree named x.
- Where x is a techtree name.
- example:
- megaglest --show-techtree-crc=,megapack/
--show-scenario-crc=,x/ show the calculated CRC for the scenario named x.
- Where x is a scenario name.
- example:
- megaglest --show-scenario-crc=,storming/
--show-path-crc=,x=y/
- Show the calculated CRC for files in the path located
- in x using file filter y. Where x is a path name. and y is file(s) filter. example:
- megaglest --show-path-crc=,techs//=megapack.7z
--disable-backtrace disables stack backtrace on errors. --disable-sigsegv-handler disables the sigsegv error handler. --disable-vbo disables trying to use Vertex Buffer Objects. --disable-vertex-interpolation disables interpolating animations to make them smoother. --disable-sound disables the sound system. --enable-legacyfonts enables using the legacy font system. --resolution=,x/ override the video resolution.
- Where x is a string with the following format:
- widthxheight example: megaglest --resolution=,1024x768/
--colorbits=,x/ override the video colorbits.
- Where x is a valid colorbits value supported by
- your video driver
- example: megaglest --colorbits=,32/
--depthbits=,x/ override the video depthbits.
- Where x is a valid depthbits value supported by
- your video driver
- example: megaglest --depthbits=,24/
--fullscreen=,x/ override the video fullscreen mode.
- Where x either true or false
- example: megaglest --fullscreen=,true/
--set-gamma=,x/ override the video gamma (contrast) value.
- Where x a floating point value
- example: megaglest --set-gamma=,1/.5
--use-font=,x/ override the font to use.
- Where x is the path and name of a font file supported
- by freetype2.
- example:
- megaglest --use-font=$APPLICATIONDATAPATH/data/core/fonts/Vera.ttf
--font-basesize=,x/ override the font base size.
- Where x is the numeric base font size to use.
- example: megaglest --font-basesize=,5/
--disable-videos disables video playback. --disable-opengl-checks disables opengl capability checks (for corrupt or flaky video drivers). --create-data-archives=,x=y/ compress selected game data into archives for network sharing.
- Where x is one of the following data items to compress.
- techtrees, tilesets or all. Where y = include_main to include main (non mod) data. example: megaglest --create-data-archives=,all/
--verbose displays verbose information in the console.
Compiled using: GNUC: 50301 [64bit] platform: Linux-X64 endianness: little GIT: [$Rev$] - using STREFLOP [SSE] - [no-denormals]