Micropolis(6)
a real-time city management simulator
SYNOPSIS
micropolis
[OPTION...]
DESCRIPTION
This game simulates building and managing a whole city. The goal of Micropolis
is to build and design a city. The player can mark land as being zoned as
commercial, industrial, or residential, add buildings, change the tax rate,
build a power grid, build transportation systems and many other actions in
order to enhance the city.
OPTIONS
- -c
-
colormap mode: create own X11 colormap on 8 bit screens
- -g
-
generate random map and start playing
- -l [number|name]
-
choose a level. Game levels include: 1: Easy, 2: Medium, 3: Hard
- -m
-
multi player mode: enable adding multiple players via X11
- -s [number|name]
-
choose a scenario. Scenarios include: 1: Dullsville, 2: San_Francisco, 3:
Hamburg, 4: Bern, 5: Tokyo, 6: Detroit, 7: Boston, 8: Rio_de_Janeiro
- -S
-
Sugar mode: enable OLPC Sugar user interface integration
- -t
-
tty mode: interactive TCL session on stdin/stdout
- -w
-
wire mode: use X11 networking without shared memory