notEqual(3) perform a component-wise not-equal-to comparison of two vectors

DECLARATION

bvec notEqual(vec x, vec y);
bvec notEqual(ivec x, ivec y);
bvec notEqual(uvec x, uvec y);

PARAMETERS

x

Specifies the first vector to be used in the comparison operation.

y

Specifies the second vector to be used in the comparison operation.

DESCRIPTION

notEqual returns a boolean vector in which each element i is computed as x[i] != y[i].

VERSION SUPPORT

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
notEqual (vec)
notEqual (ivec) - -
notEqual (uvec) - -

COPYRIGHT

Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].

COPYRIGHT


Copyright © 2011-2014 Khronos Group