Object::Destroyer(3) Make objects with circular references DESTROY normally

SYNOPSIS


use Object::Destroyer;

## Use a standalone destroyer to release something
## when it falls out of scope
BLOCK:
{
my $tree = HTML::TreeBuilder->new_from_file('somefile.html');
my $sentry = Object::Destroyer->new( $tree, 'delete' );
## Here you can safely die, return, call last BLOCK or next BLOCK.
## The tree will be deleted automatically
}
## Use it to break circular references
{
my $var;
$var = \$var;
my $sentry = Object::Destroyer->new( sub {undef $var} );
## No more memory leaks!
## $var will be released when $sentry leaves the block
}
## Destroyer can be used as a nearly transparent wrapper
## that will pass on method calls normally.
{
my $Mess = Big::Custy::Mess->new;
print $Mess->hello;
}

package Big::Crusty::Mess;
sub new {
my $self = bless {}, shift;
$self->populate;
return Object::Destroyer->new( $self, 'release' );
}
sub hello { "Hello World!" }
sub release { ...actual code to clean-up the memory... }

DESCRIPTION

One of the biggest problem with working with large, nested object trees is implementing a way for a child node to see its parent. The easiest way to do this is to add a reference to the child back to its parent.

This results in a ``circular'' reference, where A refers to B refers to A. Unfortunately, the garbage collector perl uses during runtime is not capable of knowing whether or not something ELSE is referring to these circular references.

In practical terms, this means that object trees in lexically scoped variable ( e.g. "my $Object = Tree->new" ) will not be cleaned up when they fall out of scope, like normal variables. This results in a memory leak for the life of the process, which is a bad thing when using mod_perl or other processes that live for a long time.

Object::Destroyer allows for the creation of ``Destroy'' handles. The handle is ``attached'' to the circular relationship, but is not a part of it. When the destroy handle falls out of scope, it will be cleaned up correctly, and while being cleaned up, it will also force the data structure it is attached to to be destroyed as well. Object::Destroyer can call a specified release method on an object (or method DESTROY by default). Alternatively, it can execute an arbitrary user code passed to constructor as a code reference.

Use as a Standalone Handle

The simplest way to use the class is to create a standalone destroyer, preferably in the same lexical content. ( i.e. immediately after creating the object to be destroyed)

  sub plagiarise {
    # Parse in a large nested document
    my $filename = shift;
    my $document = My::XML::Tree->open($filename);
  
    # Create the Object::Destroyer to clean it up as needed
    my $sentry = Object::Destroyer->new( $document, 'release' );
  
    # Continue with the Document as normal
    if ($document->author == $me) {
        # Normally this would have leaked the document
        return new Error("You already own the Document");
    }
    
    $document->change_author($me);
    $document->save;
    # We don't have to $Document->DESTROY here
    return 1;
  }

When the $sentry falls out of scope at the end of the sub, it will force the cirularly linked $Document to be cleaned up at the same time, rather than being forced to manually call "$Document-<gt"release> at each and every location that the sub could possible return.

Using the Object::Destroy object to force garbage collection to work properly allows you to neatly sidestep the inadequecies of the perl garbage collector and work the way you normally would, even with big objects.

Use to clean-up data structures

If a data structure with circular refereces has no method to release memory, you can create an "Object::Destroyer" object that will do the job. Pass a code reference (most probably created by an anonymous subrotine block) to the constructor of the sentry object, and this code will be called upon leaving the scope.

  {
     $params{other}        = \%other_params;
     $other_params{params} = \%params;
     my $sentry = Object::Destroyer->new( sub {undef $params{other}} );
     ##
     ## From now on, memory of %params will be 
     ## safely released when block is exited.
     ##
     ... code with return, next or last ...
          
  }

Use as a Transparent Wrapper

For situations where a class is always going to produce circular references, you may wish to build this improved clean up directly into the class itself, and with a few exceptions everything will just work the same.

Take the following example class

  package My::Tree;
  
  use strict;
  use Object::Destroyer;
  
  sub new {
      my $self = bless {}, shift;
      $self->init; ## assume that circular references are made
      ## Return the Object::Destroyer, with ourself inside it
      my $wrapper = Object::Destroyer->new( $self, 'release' );
      return $wrapper;
  }
  
  sub release {
    my $self = shift;
    foreach (values %$self) {
        $_->DESTROY if ref $_ eq 'My::Tree::Node';
    }
    %$self = ();
  }

We might use the class in something like this

  sub process_file {
      # Create a new tree
      my $tree = My::Tree->new( source => shift );
  
      # Process the Tree
      if ($tree->comments) {
          $tree->remove_comments or return;
      } 
      else {
          return 1; # Nothing to do
      }
  
      my $filename = $tree->param('target') or return;
      $tree->write($filename) or return;
  
      return 1;
  }

We were able to work with the data, and at no point did we know that we were working with a Object::Destroyer object, rather than the My::Tree object itself.

Resource Usage

To implement the transparency, there is a slight CPU penalty when a method is called on the wrapper to allow it to pass the method through to the encased object correctly, and without appearing in the caller() information. Once the method is called on the underlying object, you can make further method calls with no penalty and access the internals of the object normally.

Problems with Wrappers and ref or UNIVERSAL::isa

Although it may ACT exactly like what's inside it, is isn't really it. Calling "ref $wrapper" or "blessed $wrapper" will return 'Object::Destroyer', and not the class of the object inside it.

Likewise, calling "UNIVERSAL::isa( $wrapper, 'My::Tree' )" or "UNIVERSAL::can( $wrapper, 'param' )" directly as functions will also not work. The two alternatives to this are to either use "$Wrapper->isa" or "$wrapper->can", which will be caught and treated normally, or simple don't use a wrapper and just use the standalone cleaners.

METHODS

new
  my $sentry = Object::Destroyer->new( $object );
  my $sentry = Object::Destroyer->new( $object, 'method_name' );
  my $sentry = Object::Destroyer->new( $code_reference );

The "new" constructor takes as arguments either a single blessed object with an optional name of the method to be called, or a refernce to code to be executed. If the method name is not specified, the "DESTROY" method is assumed. The constructor will die if the object passed to it does not have the specified method.

DESTROY
  $sentry->DESTROY;
  undef $sentry;

If you wish, you may explicitly DESTROY the Destroyer at any time you wish. This will also DESTROY the encased object at the same. This can allow for legacy cases relating to Wrappers, where a user expects to have to manually DESTROY an object even though it is not needed. The DESTROY call will be accepted and dealt with as it is called on the encased object.

dismiss
  $sentry->dismiss;

If you have changed your mind and you don't want Destroyer object to do its job, dismiss it. You may continue to use it as a wrapper, though.

SUPPORT

Bugs should be reported via the CPAN bug tracker at

<http://rt.cpan.org/NoAuth/ReportBug.html?Queue=Object-Destroyer>

For other issues, or commercial enhancement or support, contact the Adam Kennedy.

AUTHORS

Adam Kennedy <[email protected]> and Igor Gariev <[email protected]>

COPYRIGHT

Copyright 2004 - 2006 Adam Kennedy.

This program is free software; you can redistribute it and/or modify it under the same terms as Perl itself.

The full text of the license can be found in the LICENSE file included with this module.