openmw(6)
Reimplementation of the Morrowind Engine
OPTIONS
- --help
-
print help message
- --version
-
print version information and quit
- --data arg (=data)
-
set data directories (later directories
have higher priority)
- --data-local arg
-
set local data directory (highest
priority)
- --fallback-archive arg (=fallback-archive)
-
set fallback BSA archives (later
archives have higher priority)
- --resources arg (=resources)
-
set resources directory
- --start arg (=Beshara)
-
set initial cell
- --content arg
-
content file(s): esm/esp, or
omwgame/omwaddon
- --anim-verbose [=arg(=1)] (=0)
-
output animation indices files
- --nosound [=arg(=1)] (=0)
-
disable all sounds
- --script-verbose [=arg(=1)] (=0)
-
verbose script output
- --script-all [=arg(=1)] (=0)
-
compile all scripts (excluding dialogue
scripts) at startup
- --script-console [=arg(=1)] (=0)
-
enable console-only script
functionality
- --script-run arg
-
select a file containing a list of
console commands that is executed on
startup
- --new-game [=arg(=1)] (=0)
-
activate char gen/new game mechanics
- --fs-strict [=arg(=1)] (=0)
-
strict file system handling (no case
folding)
- --encoding arg (=win1252)
-
Character encoding used in OpenMW game
messages:
-
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
Albanian languages
-
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
and other languages
-
win1252 - Western European (Latin)
alphabet, used by default
- --fallback arg
-
fallback values
- --activate-dist arg (=-1)
-
activation distance override