orbit(6)
space combat simulation
SYNOPSIS
orbit
DESCRIPTION
Orbit is a space combat game with realistic physics and planet graphics.
BASIC CONTROLS
- ESC, q
-
Leave the game.
- arrow keys, joystick, mouse
-
Change the direction your ship is facing.
- fire button, tab, left mouse button
-
Fire your current weapon.
- a
-
Accelerate in the direction you are facing.
- z
-
Decelerate.
- A
-
Accelerate very quickly.
- Z
-
Decelerate very quickly.
- space
-
Complete stop.
ADVANCED CONTROLS
- insert
-
Pitch left.
- delete
-
Pitch right.
- b
-
Redisplay breifing.
- c
-
Toggles a console in the corner of the screen.
- e
-
Toggles sound effects.
- f
-
Toggles flight model between Newtonian model and the Arcade game model.
- F
-
Tooggles display of current frame rate in lower-left corner of screen.
- g
-
Toggles gravity. If gravity is on, planets and moons will influence your
ship's movement.
- i
-
Toggles invulnerability. When you are invulnerable you cannot be
destroyed, but your shields can still be damaged.
- j
-
Toggles display of space junk.
- l
-
Selects lock type. The targeting mechanism can target enemies, friendlies,
and planets.
- L
-
Loads one of the recently played missions.
- m
-
Redisplays the last message (of if one is visible, clears it)
- M
-
Toggles mouse control.
- n
-
Toggles object name display.
- p
-
Pause game.
ctrl-P
Pause game without displaying "Paused" on screen.
- P
-
Takes a snapshot of the screen. The snapshot is saved in ~/.orbit/, as a .ppm file.
- q
-
Quit the game, saving your current status.
- Q
-
Quit the game without saving.
- r
-
Toggles the display of rings.
- s
-
Changes how many stars are shown. There are three levels.
- t
-
Toggles the use of the joystick throttle.
- u
-
Locks weapons system onto the nearest object of the selected type.
- w
-
Selects the next weapon.
- x
-
Toggles planetary texture display.
- y
-
Changes to the next visible target.
- Y
-
Changes to the previous visible target.
- 1 ,2 ,3 ,4
-
Switch between weapons.
- ]
-
Next waypoint.
- [
-
Previous waypoint.