pacman(6) simulates a game of Pac-Man on a randomly-created level.

SYNOPSIS

pacman [-display host:display.screen] [-window] [-root] [-mono] [-install] [-visual visual] [-ncolors integer] [-delay microseconds] [-size pixels] [-fps]

DESCRIPTION

Simulates a game of Pac-Man on a randomly-created level.

OPTIONS

pacman accepts the following options:
-window
Draw on a newly-created window. This is the default.
-root
Draw on the root window.
-mono
If on a color display, pretend we're on a monochrome display.
-install
Install a private colormap for the window.
-visual visual
Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.
-ncolors integer
How many colors should be used (if possible). Default 6.
-size integer
How big to make Pac-Man and the ghosts. 0 means "default."
-fps
Display the current frame rate and CPU load.

ENVIRONMENT

DISPLAY
to get the default host and display number.
XENVIRONMENT
to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

COPYRIGHT

Copyright © 2000 Edwin de Jong.

Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation.

AUTHOR

Edwin de Jong <[email protected]>.