POLYTYPE_PTEX_MASK(3) Polygon rendering mode type Allegro game programming library.

Other Alias

POLYTYPE_ATEX_MASK

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_MASK

#define POLYTYPE_PTEX_MASK

DESCRIPTION

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but zero texture map pixels are skipped, allowing parts of the texture map to be transparent.