pong(6)
            Pong Home Video Game Emulator
        
      
        
SYNOPSIS
pong
[-display host:display.screen] [-foreground color]
[-background color] [-window] [-root] [-mono] [-install]
[-visual visual]
[-clock float]
[-noise]
[-fps]
DESCRIPTION
The
pong 
program simulates an ancient Pong home video game, as well as various
artifacts from displaying it on a color TV set.
OPTIONS
pong
accepts the following options:
- -window
- 
Draw on a newly-created window.  This is the default.
- -root
- 
Draw on the root window.
- -mono 
- 
If on a color display, pretend we're on a monochrome display.
- -install
- 
Install a private colormap for the window.
- -visual visual
- 
Specify which visual to use.  Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
- -clock
- 
The score of the game will be the current time.
- -noise float
- 
How noisy the video signal should be (between 0.0 and 4.0 or so).
- -fps
- 
Display the current frame rate and CPU load.
 
ENVIRONMENT
- DISPLAY
- 
to get the default host and display number.
- XENVIRONMENT
- 
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
 
X RESOURCES
Notable X resources supported include the following which correspond
to standard TV controls:
analogTVTint,
analogTVColor,
analogTVBrightness,
and
analogTVContrast.
They range from 0 to 100, except for tint which is an angle
between -180 and +180.
TRADEMARKS
Pong may be a trademark.
 
COPYRIGHT
2003 by Jeremy English.  Permission to use, copy, modify, 
distribute, and sell this software and its documentation for any purpose is 
hereby granted without fee, provided that the above copyright notice appear 
in all copies and that both that copyright notice and this permission notice
appear in supporting documentation.  No representations are made about the 
suitability of this software for any purpose.  It is provided "as is" without
express or implied warranty.