quakespasm(1) an engine for iD software's Quake


quakespasm [options]


This manual page documents briefly the quakespasm command.

Quakespasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.


This program follows the Quake convention, with long options starting with a single dash (`-'). A summary of options is included below.
-basedir directory
Specify the location of the game data files.
Continue to play sound when the game window is backgrounded.
-bpp integer
Specify the colour depth used for the video mode.
Use CD audio.
-cddev device
Specify the CD device to be used for CD audio.
Write a log file containing debugging information.
-consize integer
Specify the size of the console buffer in kilobytes.
Start the game in the current video mode for OpenGL.
Start the game in a dedicated server mode.
Enable DirectInput mode for input devices in the game. [Not used.]
-f, -fullscreen
Use a full screen video mode.
Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake.
Force the switch to the video mode specified by other command line arguments.
Enable the refreshing of the full status bar.
-game name
Start the game using the files from a mission pack or a mod.
-heapsize integer
Start the game and allocate the specified number of kilobytes of memory for the game.
-height pixels
Specify the vertical resolution to use for the game screen.
Start the game with the Hipnotic mission pack.
-ip ip-address
Start the game and specify an alternative IP address to be used by the game.
-ipxport port
The port number to be used by the server for the IPX network protocol.
-listen integer
Specify the maximum number of players that can connect to the listen server.
Allocate as little memory as possible while remaining functional.
Disable the use of the OpenGL additive texture environment extension.
Disable automatic adjustment of the video mode aspect ratio.
Disable CD music audio.
Disable the use of the OpenGL texture combining extension.
Disable game support for the IPX/SPX network protocol.
Disable support for all network protocols.
Disable support for the mouse.
Disable the use of the OpenGL multitexture extension.
Disable support for sound hardware.
Disable support for the UDP network protocol.
-particles integer
Specify the maximum number of particles to be rendered on the screen at once.
-port port
Specify port for both IPX and UDP network protocols.
Use extensions from the Quoth mod.
Start the game with the Rogue mission pack.
-sndspeed sample-rate
Specify the sampling rate used for sound, default is 11025.
-udpport port
Specify the UDP port number that the game should use for network play.
-w, -window
Start the game in a windowed OpenGL video mode.
-width pixels
The horizontal resolution to use for the game screen.
-zone kb
Specify the amount of memory in kilobytes to allocate to holding dynamic information such as aliases.


Quakespasm was written by Kristian Duske and John Fitzgibbons.

This manual page was written by David Banks <[email protected]>, for the Debian project (and may be used by others).