request_video_bitmap(3) Triple buffering page flip request. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

int request_video_bitmap(BITMAP *bitmap);

DESCRIPTION

This function is used for triple buffering. It requests a page flip to display the specified video bitmap object, but returns immediately rather than waiting for a retrace. The flip will then take place during the next vertical retrace, but you can carry on running other code in the meantime and use the poll_scroll() routine to detect when the flip has actually taken place. Triple buffering is only possible on certain hardware: see the comments about request_scroll(). Example:

   int current_page;
   BITMAP *video_page[3];
   ...
   /* Create pages for page flipping */
   video_page[0] = create_video_bitmap(SCREEN_W, SCREEN_H);
   video_page[1] = create_video_bitmap(SCREEN_W, SCREEN_H);
   video_page[2] = create_video_bitmap(SCREEN_W, SCREEN_H);
   current_page = 0;
   ...
   /* draw the screen and flip pages */
   draw_screen(video_page[current_page]);
   do {
   } while (poll_scroll());
   request_video_bitmap(video_page[current_page]);
   current_page = (current_page+1)%3;
   ...

RETURN VALUE

Returns zero on success and non-zero on failure.