SYNOPSIS
roard [OPTIONS...] ...
roarclient [OPTIONS...] ...
DESCRIPTION
This manpage lists some tips for intermedia to advanced users of RoarAudio.
CONTROLLING ROARD
RoarAudio supports a lot of things you can change on the fly. This includes the volume for each stream as you may allready noticed: If you cange the volume within a player only this stream is changed, other streams keep there loudness. There a a lot other things that can be changed on the fly. To do this there is a tool called roarctl(1). You may want to play around a bit with it. A good start are to try those two commands:roarctl --help
roarctl allinfo
The later one will show you all information current available of the server it self, the clients and the streams. This may include a lot of information.
SERVER ADDRESS
There a serverel types of server addresses based on the protocol used to communicate. This lists the corrently implemented types in order of importance:
- /path/to/sock
-
Path to UNIX Domain Socket.
Example:
/tmp/roar - host, host:port
-
This is used for connections over TCP/IP.
If port is omitted the default port is used.
Examples:
audio.homeserver.local
localhost:7564 - node::, node::object, ::object, ::
-
This is the way to specify a DECnet connection to node node's
object object. Both may be omitted to use defaults. Default
node name is local hosts node name.
Examples:
mynode::
::roar
yournode::yourroard - +fork
-
This starts a new roard for every roar_connect(3).
This is used internaly by the lib to emulate EsounD's
fallback.
ENVIRONMENT
- ROAR_SERVER
-
This variable contains the default server address. If some client does not
allow a user to set a server address or to set a default value this one
come into play. Examples:
ROAR_SERVER=some.host
ROAR_SERVER=another.host:port
ROAR_SERVER=node::
ROAR_SERVER=/tmp/roar